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13 Core Algorithmic Patterns & 225 Practice Problems

  • 1. Two Pointers (16 Paradigms, 43 Problems): Opposite ends, sorted pair sums, palindrome verification, trapping rain water, 3Sum, container with most water — includes the Sliding Window and Fast & Slow Pointers paradigms (contiguous subarray invariants, longest substrings, Floyd's cycle detection, linked list middle).
  • 2. Binary Search (9 Paradigms, 14 Problems): Monotonic predicate partitioning (feasible(x)), boundary search, rotated sorted arrays, square roots, minimum ship capacity, median of two sorted arrays, matrix median on value range.
  • 3. Bit Manipulation (5 Paradigms, 11 Problems): Counting set bits, XOR cancellation, bit reversal, bitmask pairing, maximum XOR with a bitwise trie.
  • 4. Math & Geometry (8 Paradigms, 14 Problems): Sieve of Eratosthenes, integer/roman conversions, modular arithmetic, geometric simulation.
  • 5. Tree/Graph Depth-First Search (15 Paradigms, 24 Problems): Path sums, lowest common ancestor, tree diameter, validating BSTs, tree DP (House Robber III, Binary Tree Cameras).
  • 6. Tree/Graph Breadth-First Search (5 Paradigms, 12 Problems): Level-order traversals, shortest path in unweighted graphs, zig-zag traversals, rotting oranges, word ladders.
  • 7. Graphs (12 Paradigms, 22 Problems): Topological sort, cycle detection, Dijkstra's algorithm, bipartite graph validation, network delay.
  • 8. Backtracking (6 Paradigms, 14 Problems): Subsets, permutations, combinations, constraint satisfaction, pruning, N-Queens, Sudoku solver.
  • 9. Dynamic Programming (13 Paradigms, 28 Problems): Memoization vs tabulation, 0/1 knapsack, unbounded knapsack, coin change, edit distance, longest common subsequence.
  • 10. Heap / Priority Queue (9 Paradigms, 11 Problems): Running medians, top-k elements, interval scheduling, IPO, k-way merges.
  • 11. Advanced Data Structures (7 Paradigms, 17 Problems): Trie (prefix tree), Union-Find (Disjoint Set Union), LRU Cache, LFU Cache, range-sum queries with updates.
  • 12. Stack (5 Paradigms, 9 Problems): Next greater element, largest rectangle in histogram, remove k digits, decode string, min stack.
  • 13. Intervals & Greedy (2 Paradigms, 6 Problems): Merge intervals, interval scheduling, meeting rooms by sweep line, jump game.

4-Stage Deliberate Practice Framework

  1. Stage 1 (Compare & Learn): Read the pattern's mental model, loop invariant and Big-O proof, compare the pattern's template with the problem's solution side by side, and use the step-by-step debugger. The solution can also be shown in C#, Java, TypeScript, C++, Go or Rust for almost every problem.
  2. Stage 2 (Active Recall): Rebuild the solution from memory in a code editor, with an invariant checklist and optional progressive hints, and check it against a judged test suite.
  3. Stage 3 (AI Interview Coach, coming soon): A mock-interview stage still in development; for now, students go straight from Stage 2 to Stage 4.
  4. Stage 4 (Solve on Your Own): Solve a new problem on your own against a 15-minute timer; your code is graded against a test suite. Python and TypeScript run in your browser and C# runs on our server (design problems grade in Python and TypeScript).

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Hi👋SpeedAlgo

Invariant-First Algorithmic Mastery

Arena
238Items
Theory Context•Stack
HardLC 42

Trapping Rain Water (LeetCode 42)

Target Frequency:GoogleAmazonMicrosoft

You're given n non-negative integers height describing an elevation map, where every bar is width 1. Work out the total volume of water this terrain would trap after rain.

Worked Examples

Example 1
Input:height = [0,1,0,2,1,0,1,3,2,1,2,1]
Output:6
Elevation Map & Trapped Rain WaterVisualizing Terrain Depressions, Bilateral Bounds & Water Reservoirs
Total Trapped Water = 6 Units
01230011+10223+114+205i=5+1163728+119210111
Elevation Bar (height[i])
Trapped Water (units)
Click any bar to inspect its exact bilateral bottleneck bounds below
Index 5 Trapped Calculation

height = 0 | left_max = 2 | right_max = 3
Water = min(2, 3) - 0 = 2 units

Bilateral Bottleneck Invariant

At any bar, water level is min(left_max, right_max). Water cannot rise higher because it would spill over the shorter side.

Two-Pointer O(1) Space Solution

If height[left] < height[right], water at left is strictly governed by left_max. We safely advance left++ without knowing interior peaks!

Top Trapping Rain Water Interview Gotchas
  • Unseen Interior Peaks: If h[L] < h[R], an unseen mountain of height 10,000 in the middle does not change the fact that water at L is capped by left_max. It can only spill left!
  • Order-of-Operations Bug: Always update left_max = max(left_max, h[L]) before subtracting to ensure you never add negative water.
  • Outer Edges Trap Zero: Indices 0 and n - 1 can never hold water because there are no outer containing walls.
00110223140516372819210111
Explanation: Water collects in the dips between taller bars: 1 unit at index 2, 1 at index 4, 2 at index 5, 1 at index 6 and 1 at index 9, for 6 units in total.
Example 2
Input:height = [4,2,0,3,2,5]
Output:9
Elevation Map & Trapped Rain WaterVisualizing Terrain Depressions, Bilateral Bounds & Water Reservoirs
Total Trapped Water = 9 Units
01234540+221i=1+402+133+22455
Elevation Bar (height[i])
Trapped Water (units)
Click any bar to inspect its exact bilateral bottleneck bounds below
Index 1 Trapped Calculation

height = 2 | left_max = 4 | right_max = 5
Water = min(4, 5) - 2 = 2 units

Bilateral Bottleneck Invariant

At any bar, water level is min(left_max, right_max). Water cannot rise higher because it would spill over the shorter side.

Two-Pointer O(1) Space Solution

If height[left] < height[right], water at left is strictly governed by left_max. We safely advance left++ without knowing interior peaks!

Top Trapping Rain Water Interview Gotchas
  • Unseen Interior Peaks: If h[L] < h[R], an unseen mountain of height 10,000 in the middle does not change the fact that water at L is capped by left_max. It can only spill left!
  • Order-of-Operations Bug: Always update left_max = max(left_max, h[L]) before subtracting to ensure you never add negative water.
  • Outer Edges Trap Zero: Indices 0 and n - 1 can never hold water because there are no outer containing walls.
Explanation: Between the walls 4 and 5, water fills each gap up to height 4: 2 + 4 + 1 + 2 = 9 units.

⚖️Formal Constraints & Bounds

  • n == height.length

  • 1 <= n <= 2 * 104

  • 0 <= height[i] <= 105

Deep-Dive & Conceptual Insights

Core Insight

Do not scan left/right max arrays separately unless doing the two-pointer variant. With a monotonic stack, every popped 'valley' bar is resolved exactly once: the moment a bar tall enough to act as its right wall appears, its trapped water is width * (min(leftWall, rightWall) - valleyHeight).

Real-World Scenario & Production Applications

Reservoir capacity estimation from terrain elevation profiles, gutter/drainage sizing in civil engineering, and catchment-volume modeling in flood simulations.

Subproblems & Recurrence Decomposition3 Phases

🧩Subproblem 1: Monotonic Non-Increasing Wall Stack

Maintain a stack of indices whose heights are non-increasing from bottom to top -- each entry is a bar still waiting for a wall tall enough to trap water above it.

Mathematical Recurrence / Code Invariant
stack = []  # indices, heights non-increasing bottom to top
total = 0

Step-by-Step Execution Trace Table

iHeight h[i]Monotonic Stack ActionPopped ValleyBounded Width (i - left - 1)Bounded Height (min(hL, hR) - h_mid)Water Volume Added
00Push 0———0
11Pop 0 (trough 0), Push 10No left wall →\to→ 0—0
20Push 2———0
32Pop 2 (trough 0)2Left wall: idx 1 (h=1), Right wall: idx 3 (h=2)min(1, 2) - 0 = 11 * (3 - 1 - 1) = 1
Push 3———Total: 1
Code Shape
Archetype Code Shape
Python
1stack = [] # indices, values non-increasing
2total = 0
3for i, h in enumerate(values):
4 while stack and values[stack[-1]] < h:
5 valley_i = stack.pop()
6 if not stack:
7 break
8 left_i = stack[-1]
9 width = i - left_i - 1
10 bounded_height = min(values[left_i], h) - values[valley_i]
11 total += width * bounded_height
12 stack.append(i)
13return total

Conceptual Narrative

While the two-pointer approach computes trapped water vertically column-by-column, the monotonic stack computes water horizontally in layered slabs, revealing the structural geometry of water basins.

🧭 Conceptual Foundation & Pattern Intuition

Water is trapped wherever a lower elevation bar (a valley floor) is enclosed by taller bars on both its left and right sides. The monotonic stack evaluates water horizontally in rectangular water slabs:

  • A Monotonic Decreasing Stack stores indices of bars whose heights are strictly decreasing. These bars represent potential valley floors and left boundary walls.
  • When an incoming bar at index iii is taller than height[stack[-1]], we have discovered a right wall!
  • We pop the valley floor: mid = stack.pop().
  • If the stack is now empty, there is no left wall; water spills to the left, so no water is trapped.
  • If the stack is non-empty, the new top of the stack is the left wall left = stack[-1].
  • The water level is bounded by the shorter of the two walls minus the floor height: \text{bounded_height} = \min(\text{height}[left], \text{height}[i]) - \text{height}[mid]
  • The horizontal width of the water slab is: width=i−left−1\text{width} = i - left - 1width=i−left−1
  • The trapped water slab volume \text{bounded_height} \times \text{width} is added to the total.
🪣 The Analogy: Filling Horizontal Steps in an Underground Quarry

Imagine an uneven stone quarry being flooded with water from above. You don't measure the water by drilling vertical core samples down each column. Instead, you fill the quarry layer by layer from the bottom up. Each time you encounter a dip between two stone ledges, you pour concrete between the left ledge and right ledge across that flat horizontal layer. If the water level rises further, the next layer spreads across an even wider span between taller outer walls.

🔑 Why It Works

Because each bar is pushed and popped at most once, this horizontal slab accumulation runs in amortized O(N)O(N)O(N) linear time and O(N)O(N)O(N) auxiliary space.

  • Empty stack after popping bottom: If the stack becomes empty after popping the trough/valley node, there is no left boundary wall to contain water. Bounded water is 0; guard with if not stack: break.

  • Bounded height formula: Water depth is determined by the shorter of the two bounding walls minus the trough height: min(height[left], height[right]) - height[mid]. Subdividing incorrectly yields incorrect water slabs.

  • Width formula off-by-one: The horizontal span between left wall and right wall is right - left - 1. Forgetting -1 overcounts water volume.

Senior SWE Reasoning Architecture

4-Phase Thought Process Model

Pattern Recognition Signals

The 10-second spot

Trapping/pooling volume bounded by two walls in an elevation profile; monotonic stack lens on a problem that also has a two-pointer solution.

Formulating the Predicate & Invariants

Turning intuition into a boolean rule

Invariant: stack holds indices in non-increasing height order; a popped index's trapped water is only resolvable once both a left wall (remaining on the stack) and a right wall (the current bar) exist.

Silent Failure Traps & Edge Cases

Where confident candidates still lose points

  • Popping a valley when the stack becomes empty and still adding water: that valley has no left wall yet, so it contributes zero for now and must not be pushed back.

  • Using the popped valley's own height as one of the two walls instead of the new left-exposed stack top and the current bar.

  • Forgetting that width is i - left_i - 1 (strictly interior columns), not i - left_i.

The 60-Second Interview Pitch

Say this out loud before you type a single line

"I maintain a monotonic non-increasing stack of indices. For each bar, while the stack top is shorter than the current bar, I pop it as a resolved valley floor. If the stack is now empty, that valley has no left wall yet and traps nothing. Otherwise the new stack top is the left wall, width is i - left_i - 1, and the water added is width * (min(height[left_i], h) - height[valley_i]). I push the current index. Every index is pushed once and popped at most once: O(N) time and O(N) space."

Big-O Invariant Derivation

Complexity & Mathematical Proof

TIME COMPLEXITY

O(N)

Look at the loop structure: the outer for i, h in enumerate(height): visits each of the N bars once. The inner while stack and height[stack[-1]] < h: pops a bar as a resolved valley. Across the entire run, each index is pushed onto the stack exactly once and popped at most once, so total pops <= N. Total operations = N (pushes) + N (pops) = 2N, which is amortized O(N) linear time — identical amortization shape to Daily Temperatures and Largest Rectangle in Histogram earlier in this group.

SPACE COMPLEXITY

O(N) Auxiliary

Look at memory allocation: the loop is iterative (O(1) call stack). Auxiliary memory is the stack list, which in the worst case (e.g. a strictly decreasing elevation profile) holds all N indices without ever popping. Auxiliary space is bounded by stack capacity O(N).

Formal Recurrence Relation

∑(push+pop)≤2N  ⟹  O(N)\sum (\text{push} + \text{pop}) \le 2N \implies O(N)∑(push+pop)≤2N⟹O(N)

Derivation Progression

Bar Push

N total element pushes

Every bar index i is pushed onto the monotonic stack exactly once in the outer for loop.

Amortized Valley Pops

≤ N total pops across all bars

The inner while loop pops a bar as a resolved valley when a taller bar arrives. Each index is popped at most once.

Amortized Linear Sum

N pushes + N pops = 2N ⟹ O(N)

Total stack operations is bounded by 2N, yielding strictly amortized O(N) time.

Variable Definitions

NNN

Total number of bars in the elevation array

Memory Architecture & Bounds

🟣 Call Stack

O(1) Iterative loop with zero recursion frames

🔵 Auxiliary Heap

O(N) Monotonic stack storing up to N bar indices in worst-case non-increasing order

🟢 Output Space

O(1) Scalar running total of trapped water

Boundary Best / Worst Cases

Best Case

O(N)O(N)O(N) strictly increasing then flat elevation (few pending valleys).

Average Case

O(N)O(N)O(N).

Worst Case

O(N)O(N)O(N) strictly decreasing elevation (all bars resolve only at the very end, or never).

Recurrence Tree Topology

Recurrence Tree Topology
Synthesizing vector architecture diagram...
Staff+ Engineering Perspective

Senior SWE Deconstruction & Hardware Caveats

ARCHITECTURAL SIGNALS & INTERVIEW TRIGGERS

Triggers: "how much water it can trap after raining". While the two-pointer approach measures vertical columns, the Monotonic Stack resolves horizontal water layers (basins) bounded between a left wall, a bottom floor, and a right wall.

CONSTRAINTS & BOUNDS

1≤height.length≤2×1041 \le height.length \le 2 \times 10^41≤height.length≤2×104. Time budget: O(N)O(N)O(N). Space budget: O(N)O(N)O(N) stack memory.

Theory Context•Stack
HardLC 42

Trapping Rain Water (LeetCode 42)

Target Frequency:GoogleAmazonMicrosoft

You're given n non-negative integers height describing an elevation map, where every bar is width 1. Work out the total volume of water this terrain would trap after rain.

Worked Examples

Example 1
Input:height = [0,1,0,2,1,0,1,3,2,1,2,1]
Output:6
Elevation Map & Trapped Rain WaterVisualizing Terrain Depressions, Bilateral Bounds & Water Reservoirs
Total Trapped Water = 6 Units
01230011+10223+114+205i=5+1163728+119210111
Elevation Bar (height[i])
Trapped Water (units)
Click any bar to inspect its exact bilateral bottleneck bounds below
Index 5 Trapped Calculation

height = 0 | left_max = 2 | right_max = 3
Water = min(2, 3) - 0 = 2 units

Bilateral Bottleneck Invariant

At any bar, water level is min(left_max, right_max). Water cannot rise higher because it would spill over the shorter side.

Two-Pointer O(1) Space Solution

If height[left] < height[right], water at left is strictly governed by left_max. We safely advance left++ without knowing interior peaks!

Top Trapping Rain Water Interview Gotchas
  • Unseen Interior Peaks: If h[L] < h[R], an unseen mountain of height 10,000 in the middle does not change the fact that water at L is capped by left_max. It can only spill left!
  • Order-of-Operations Bug: Always update left_max = max(left_max, h[L]) before subtracting to ensure you never add negative water.
  • Outer Edges Trap Zero: Indices 0 and n - 1 can never hold water because there are no outer containing walls.
00110223140516372819210111
Explanation: Water collects in the dips between taller bars: 1 unit at index 2, 1 at index 4, 2 at index 5, 1 at index 6 and 1 at index 9, for 6 units in total.
Example 2
Input:height = [4,2,0,3,2,5]
Output:9
Elevation Map & Trapped Rain WaterVisualizing Terrain Depressions, Bilateral Bounds & Water Reservoirs
Total Trapped Water = 9 Units
01234540+221i=1+402+133+22455
Elevation Bar (height[i])
Trapped Water (units)
Click any bar to inspect its exact bilateral bottleneck bounds below
Index 1 Trapped Calculation

height = 2 | left_max = 4 | right_max = 5
Water = min(4, 5) - 2 = 2 units

Bilateral Bottleneck Invariant

At any bar, water level is min(left_max, right_max). Water cannot rise higher because it would spill over the shorter side.

Two-Pointer O(1) Space Solution

If height[left] < height[right], water at left is strictly governed by left_max. We safely advance left++ without knowing interior peaks!

Top Trapping Rain Water Interview Gotchas
  • Unseen Interior Peaks: If h[L] < h[R], an unseen mountain of height 10,000 in the middle does not change the fact that water at L is capped by left_max. It can only spill left!
  • Order-of-Operations Bug: Always update left_max = max(left_max, h[L]) before subtracting to ensure you never add negative water.
  • Outer Edges Trap Zero: Indices 0 and n - 1 can never hold water because there are no outer containing walls.
Explanation: Between the walls 4 and 5, water fills each gap up to height 4: 2 + 4 + 1 + 2 = 9 units.

⚖️Formal Constraints & Bounds

  • n == height.length

  • 1 <= n <= 2 * 104

  • 0 <= height[i] <= 105

Deep-Dive & Conceptual Insights

Core Insight

Do not scan left/right max arrays separately unless doing the two-pointer variant. With a monotonic stack, every popped 'valley' bar is resolved exactly once: the moment a bar tall enough to act as its right wall appears, its trapped water is width * (min(leftWall, rightWall) - valleyHeight).

Real-World Scenario & Production Applications

Reservoir capacity estimation from terrain elevation profiles, gutter/drainage sizing in civil engineering, and catchment-volume modeling in flood simulations.

Subproblems & Recurrence Decomposition3 Phases

🧩Subproblem 1: Monotonic Non-Increasing Wall Stack

Maintain a stack of indices whose heights are non-increasing from bottom to top -- each entry is a bar still waiting for a wall tall enough to trap water above it.

Mathematical Recurrence / Code Invariant
stack = []  # indices, heights non-increasing bottom to top
total = 0

Step-by-Step Execution Trace Table

iHeight h[i]Monotonic Stack ActionPopped ValleyBounded Width (i - left - 1)Bounded Height (min(hL, hR) - h_mid)Water Volume Added
00Push 0———0
11Pop 0 (trough 0), Push 10No left wall →\to→ 0—0
20Push 2———0
32Pop 2 (trough 0)2Left wall: idx 1 (h=1), Right wall: idx 3 (h=2)min(1, 2) - 0 = 11 * (3 - 1 - 1) = 1
Push 3———Total: 1
Code Shape
Archetype Code Shape
Python
1stack = [] # indices, values non-increasing
2total = 0
3for i, h in enumerate(values):
4 while stack and values[stack[-1]] < h:
5 valley_i = stack.pop()
6 if not stack:
7 break
8 left_i = stack[-1]
9 width = i - left_i - 1
10 bounded_height = min(values[left_i], h) - values[valley_i]
11 total += width * bounded_height
12 stack.append(i)
13return total

Conceptual Narrative

While the two-pointer approach computes trapped water vertically column-by-column, the monotonic stack computes water horizontally in layered slabs, revealing the structural geometry of water basins.

🧭 Conceptual Foundation & Pattern Intuition

Water is trapped wherever a lower elevation bar (a valley floor) is enclosed by taller bars on both its left and right sides. The monotonic stack evaluates water horizontally in rectangular water slabs:

  • A Monotonic Decreasing Stack stores indices of bars whose heights are strictly decreasing. These bars represent potential valley floors and left boundary walls.
  • When an incoming bar at index iii is taller than height[stack[-1]], we have discovered a right wall!
  • We pop the valley floor: mid = stack.pop().
  • If the stack is now empty, there is no left wall; water spills to the left, so no water is trapped.
  • If the stack is non-empty, the new top of the stack is the left wall left = stack[-1].
  • The water level is bounded by the shorter of the two walls minus the floor height: \text{bounded_height} = \min(\text{height}[left], \text{height}[i]) - \text{height}[mid]
  • The horizontal width of the water slab is: width=i−left−1\text{width} = i - left - 1width=i−left−1
  • The trapped water slab volume \text{bounded_height} \times \text{width} is added to the total.
🪣 The Analogy: Filling Horizontal Steps in an Underground Quarry

Imagine an uneven stone quarry being flooded with water from above. You don't measure the water by drilling vertical core samples down each column. Instead, you fill the quarry layer by layer from the bottom up. Each time you encounter a dip between two stone ledges, you pour concrete between the left ledge and right ledge across that flat horizontal layer. If the water level rises further, the next layer spreads across an even wider span between taller outer walls.

🔑 Why It Works

Because each bar is pushed and popped at most once, this horizontal slab accumulation runs in amortized O(N)O(N)O(N) linear time and O(N)O(N)O(N) auxiliary space.

  • Empty stack after popping bottom: If the stack becomes empty after popping the trough/valley node, there is no left boundary wall to contain water. Bounded water is 0; guard with if not stack: break.

  • Bounded height formula: Water depth is determined by the shorter of the two bounding walls minus the trough height: min(height[left], height[right]) - height[mid]. Subdividing incorrectly yields incorrect water slabs.

  • Width formula off-by-one: The horizontal span between left wall and right wall is right - left - 1. Forgetting -1 overcounts water volume.

Senior SWE Reasoning Architecture

4-Phase Thought Process Model

Pattern Recognition Signals

The 10-second spot

Trapping/pooling volume bounded by two walls in an elevation profile; monotonic stack lens on a problem that also has a two-pointer solution.

Formulating the Predicate & Invariants

Turning intuition into a boolean rule

Invariant: stack holds indices in non-increasing height order; a popped index's trapped water is only resolvable once both a left wall (remaining on the stack) and a right wall (the current bar) exist.

Silent Failure Traps & Edge Cases

Where confident candidates still lose points

  • Popping a valley when the stack becomes empty and still adding water: that valley has no left wall yet, so it contributes zero for now and must not be pushed back.

  • Using the popped valley's own height as one of the two walls instead of the new left-exposed stack top and the current bar.

  • Forgetting that width is i - left_i - 1 (strictly interior columns), not i - left_i.

The 60-Second Interview Pitch

Say this out loud before you type a single line

"I maintain a monotonic non-increasing stack of indices. For each bar, while the stack top is shorter than the current bar, I pop it as a resolved valley floor. If the stack is now empty, that valley has no left wall yet and traps nothing. Otherwise the new stack top is the left wall, width is i - left_i - 1, and the water added is width * (min(height[left_i], h) - height[valley_i]). I push the current index. Every index is pushed once and popped at most once: O(N) time and O(N) space."

Big-O Invariant Derivation

Complexity & Mathematical Proof

TIME COMPLEXITY

O(N)

Look at the loop structure: the outer for i, h in enumerate(height): visits each of the N bars once. The inner while stack and height[stack[-1]] < h: pops a bar as a resolved valley. Across the entire run, each index is pushed onto the stack exactly once and popped at most once, so total pops <= N. Total operations = N (pushes) + N (pops) = 2N, which is amortized O(N) linear time — identical amortization shape to Daily Temperatures and Largest Rectangle in Histogram earlier in this group.

SPACE COMPLEXITY

O(N) Auxiliary

Look at memory allocation: the loop is iterative (O(1) call stack). Auxiliary memory is the stack list, which in the worst case (e.g. a strictly decreasing elevation profile) holds all N indices without ever popping. Auxiliary space is bounded by stack capacity O(N).

Formal Recurrence Relation

∑(push+pop)≤2N  ⟹  O(N)\sum (\text{push} + \text{pop}) \le 2N \implies O(N)∑(push+pop)≤2N⟹O(N)

Derivation Progression

Bar Push

N total element pushes

Every bar index i is pushed onto the monotonic stack exactly once in the outer for loop.

Amortized Valley Pops

≤ N total pops across all bars

The inner while loop pops a bar as a resolved valley when a taller bar arrives. Each index is popped at most once.

Amortized Linear Sum

N pushes + N pops = 2N ⟹ O(N)

Total stack operations is bounded by 2N, yielding strictly amortized O(N) time.

Variable Definitions

NNN

Total number of bars in the elevation array

Memory Architecture & Bounds

🟣 Call Stack

O(1) Iterative loop with zero recursion frames

🔵 Auxiliary Heap

O(N) Monotonic stack storing up to N bar indices in worst-case non-increasing order

🟢 Output Space

O(1) Scalar running total of trapped water

Boundary Best / Worst Cases

Best Case

O(N)O(N)O(N) strictly increasing then flat elevation (few pending valleys).

Average Case

O(N)O(N)O(N).

Worst Case

O(N)O(N)O(N) strictly decreasing elevation (all bars resolve only at the very end, or never).

Recurrence Tree Topology

Recurrence Tree Topology
Synthesizing vector architecture diagram...
Staff+ Engineering Perspective

Senior SWE Deconstruction & Hardware Caveats

ARCHITECTURAL SIGNALS & INTERVIEW TRIGGERS

Triggers: "how much water it can trap after raining". While the two-pointer approach measures vertical columns, the Monotonic Stack resolves horizontal water layers (basins) bounded between a left wall, a bottom floor, and a right wall.

CONSTRAINTS & BOUNDS

1≤height.length≤2×1041 \le height.length \le 2 \times 10^41≤height.length≤2×104. Time budget: O(N)O(N)O(N). Space budget: O(N)O(N)O(N) stack memory.

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