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13 Core Algorithmic Patterns & 225 Practice Problems

  • 1. Two Pointers (16 Paradigms, 43 Problems): Opposite ends, sorted pair sums, palindrome verification, trapping rain water, 3Sum, container with most water — includes the Sliding Window and Fast & Slow Pointers paradigms (contiguous subarray invariants, longest substrings, Floyd's cycle detection, linked list middle).
  • 2. Binary Search (9 Paradigms, 14 Problems): Monotonic predicate partitioning (feasible(x)), boundary search, rotated sorted arrays, square roots, minimum ship capacity, median of two sorted arrays, matrix median on value range.
  • 3. Bit Manipulation (5 Paradigms, 11 Problems): Counting set bits, XOR cancellation, bit reversal, bitmask pairing, maximum XOR with a bitwise trie.
  • 4. Math & Geometry (8 Paradigms, 14 Problems): Sieve of Eratosthenes, integer/roman conversions, modular arithmetic, geometric simulation.
  • 5. Tree/Graph Depth-First Search (15 Paradigms, 24 Problems): Path sums, lowest common ancestor, tree diameter, validating BSTs, tree DP (House Robber III, Binary Tree Cameras).
  • 6. Tree/Graph Breadth-First Search (5 Paradigms, 12 Problems): Level-order traversals, shortest path in unweighted graphs, zig-zag traversals, rotting oranges, word ladders.
  • 7. Graphs (12 Paradigms, 22 Problems): Topological sort, cycle detection, Dijkstra's algorithm, bipartite graph validation, network delay.
  • 8. Backtracking (6 Paradigms, 14 Problems): Subsets, permutations, combinations, constraint satisfaction, pruning, N-Queens, Sudoku solver.
  • 9. Dynamic Programming (13 Paradigms, 28 Problems): Memoization vs tabulation, 0/1 knapsack, unbounded knapsack, coin change, edit distance, longest common subsequence.
  • 10. Heap / Priority Queue (9 Paradigms, 11 Problems): Running medians, top-k elements, interval scheduling, IPO, k-way merges.
  • 11. Advanced Data Structures (7 Paradigms, 17 Problems): Trie (prefix tree), Union-Find (Disjoint Set Union), LRU Cache, LFU Cache, range-sum queries with updates.
  • 12. Stack (5 Paradigms, 9 Problems): Next greater element, largest rectangle in histogram, remove k digits, decode string, min stack.
  • 13. Intervals & Greedy (2 Paradigms, 6 Problems): Merge intervals, interval scheduling, meeting rooms by sweep line, jump game.

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Hi👋SpeedAlgo

Invariant-First Algorithmic Mastery

Arena
238Items
Theory Context•Dynamic Programming
MediumLC 322

Coin Change (LeetCode 322)

Target Frequency:GoogleAppleNetflix

You're given an array coins of coin denominations, each reusable as many times as you like, and a target amount of money.

Work out the smallest number of coins whose values add up to exactly amount, or return -1 if no combination of the given coins reaches that amount exactly.

Worked Examples

Example 1
Input:coins = [1,2,5], amount = 11
Output:3
Explanation: 11 = 5 + 5 + 1
Example 2
Input:coins = [2], amount = 3
Output:-1
Explanation: Coins of 2 can only make even amounts, never 3.
Example 3
Input:coins = [1], amount = 0
Output:0
Explanation: An amount of 0 needs no coins.

⚖️Formal Constraints & Bounds

  • 1 <= coins.length <= 12

  • 1 <= coins[i] <= 231 - 1

  • 0 <= amount <= 104

Deep-Dive & Conceptual Insights

Core Insight

dp[i] is the minimum number of coins that sum to i, built only from dp[j] values for j < i that are already finalized, so dp[i] = min(dp[i - coin] + 1) over every coin that fits — that is why the inner loop tries every denomination and takes a min instead of guessing one.

Greedy ("always take the largest coin that fits") is not safe: with denominations [1, 2, 5] greedy happens to work, but with coins = [1, 3, 4], amount = 6, greedy grabs 4 first (largest that fits), leaving 2, which forces two more 1s for a total of 4 + 1 + 1 = 3 coins, when 3 + 3 = 2 coins is optimal. A locally-best coin can leave a remainder that is locally worse to finish than a slightly smaller coin would have, which is why the amounts smaller than i must be solved to true optimality first rather than guessed.

The trap: dp[i - coin] is allowed to itself have used coin again, since nothing in the recurrence marks a denomination as consumed — treat the supply as unbounded, not one-use-per-coin.

Real-World Scenario & Production Applications

When dispensing change in an ATM, vending machine, or cash register with arbitrary coin denominations, you must find the minimum count of coins needed to make up a given amount.

Subproblems & Recurrence Decomposition3 Phases

🧩Subproblem 1: Base Cases (State 0 Anchor)

Zero coins are required to make amount 0 (dp[0] = 0). All other amounts are initialized to infinity (float('inf')) to represent unreachable states before computation.

Mathematical Recurrence / Code Invariant
# Base State Anchor
dp = [0] + [float("inf")] * amount

Step-by-Step Execution Trace Table

dp[i]Candidates Considered (dp[i − coin] + 1)Winning Transitiondp[i] Value
dp[0]— (Base case: making 0 costs 0 coins)Base identity0
dp[1]coin 1 →\to→ dp[0] + 1 = 1coin 11
dp[2]coin 1 →\to→ dp[1] + 1 = 2; coin 2 →\to→ dp[0] + 1 = 1coin 21
dp[3]coin 1 →\to→ dp[2] + 1 = 2; coin 2 →\to→ dp[1] + 1 = 2tie (1 or 2)2
dp[4]coin 1 →\to→ dp[3] + 1 = 3; coin 2 →\to→ dp[2] + 1 = 2coin 22
dp[5]coin 1 →\to→ dp[4] + 1 = 3; coin 2 →\to→ dp[3] + 1 = 3; coin 5 →\to→ dp[0] + 1 = 1coin 51
dp[6]coin 1 →\to→ dp[5] + 1 = 2; coin 2 →\to→ dp[4] + 1 = 3; coin 5 →\to→ dp[1] + 1 = 2tie (1 or 5)2
dp[7]coin 1 →\to→ dp[6] + 1 = 3; coin 2 →\to→ dp[5] + 1 = 2; coin 5 →\to→ dp[2] + 1 = 2coin 2 or 52
dp[8]coin 1 →\to→ dp[7] + 1 = 3; coin 2 →\to→ dp[6] + 1 = 3; coin 5 →\to→ dp[3] + 1 = 3tie3
dp[9]coin 1 →\to→ dp[8] + 1 = 4; coin 2 →\to→ dp[7] + 1 = 3; coin 5 →\to→ dp[4] + 1 = 3coin 2 or 53
dp[10]coin 1 →\to→ dp[9] + 1 = 4; coin 2 →\to→ dp[8] + 1 = 4; coin 5 →\to→ dp[5] + 1 = 2coin 52
dp[11]coin 1 →\to→ dp[10] + 1 = 3; coin 2 →\to→ dp[9] + 1 = 4; coin 5 →\to→ dp[6] + 1 = 3coin 1 or 53
Code Shape
Archetype Code Shape
Python
1dp = [inf] * (amount + 1)
2dp[0] = 0
3for coin in coins:
4 for w in range(coin, amount + 1):
5 dp[w] = min(dp[w], dp[w - coin] + 1)
6return dp[amount] if dp[amount] != inf else -1

Conceptual Narrative

🧭 Conceptual Foundation & Pattern Intuition

Coin Change is an Unbounded Knapsack problem: each coin denomination can be reused an unlimited number of times. Greedy choices fail because taking the largest coin can leave an amount that requires suboptimal change. Giving every amount www its own answer, dp[w]=min⁡(dp[w],dp[w−coin]+1)dp[w] = \min(dp[w], dp[w - coin] + 1)dp[w]=min(dp[w],dp[w−coin]+1), and processing one coin at a time guarantees optimal substructure in O(N×amount)O(N \times amount)O(N×amount) time and O(amount)O(amount)O(amount) space.

The Analogy: One Coin at a Time, Counting Upward

Imagine you add the coin denominations to your pocket one at a time. Before any coin, only $0 is reachable, with zero coins. When a new coin arrives, walk the amounts from that coin's value upward: for each amount $w, ask "is it better to use this coin once more on top of the best way to make $w minus the coin, or to keep what I had?" Because you walk upward, the best way to make the smaller amount may already include this very coin, so the coin can repeat as often as needed.

🔑 The Key Idea in the Code

The loop direction is the whole difference from 0/1 Knapsack: for w in range(coin, amount + 1) goes upward, so dp[w - coin] has already been updated by the current coin. Walking downward would read it before the update and use each coin at most once.

  • Initializing DP table with 0 instead of infinity: Initializing with 0 causes min(dp[i], dp[i - coin] + 1) to always select 0. Initialize all entries to float('inf') and explicitly set dp[0] = 0.

  • Coin values larger than target amount: When coin > i, array access i - coin goes negative, reading from the end of the array in Python. Guard with if i >= coin:.

  • Unreachable amounts returning infinity: If dp[amount] == float('inf'), return -1 per problem specification.

Senior SWE Reasoning Architecture

4-Phase Thought Process Model

Pattern Recognition Signals

The 10-second spot

Optimization asking for minimum/maximum elements to reach a sum + unlimited reuse + greedy choices fail.

Formulating the Predicate & Invariants

Turning intuition into a boolean rule

Optimal Recurrence: dp[a] = min(dp[a - c] + 1) for all coins c <= a. Invariant: when evaluating dp[a], all entries dp[0..a-1] are final.

Silent Failure Traps & Edge Cases

Where confident candidates still lose points

  • Target amount is 0: must return 0 immediately without taking any coins.

  • Negative index: check a - coin >= 0 before indexing dp[a - coin].

The 60-Second Interview Pitch

Say this out loud before you type a single line

"I use dynamic programming with a 1D array dp of size amount + 1. Base case dp[0] = 0 and all other cells initialized to infinity. For each amount from 1 to target, I iterate through all coins and take dp[a] = min(dp[a], dp[a - c] + 1). Time complexity is O(amount * len(coins)) and space is O(amount)."

Big-O Invariant Derivation

Complexity & Mathematical Proof

TIME COMPLEXITY

O(Amount · N)

Look at the nested loops in our tabulation code: The outer loop for a in range(1, amount + 1): iterates through all A subproblem remainder amounts. The inner loop for c in coins: iterates through all N coin denominations. Inside the inner loop, we perform a single constant-time table lookup and comparison dp[a] = min(dp[a], 1 + dp[a - c]) taking O(1) operations. Total operations is exactly the subproblem count multiplied by transitions: (A + 1) · N = O(A · N) time.

SPACE COMPLEXITY

O(Amount) Auxiliary

Look at our memory allocations: We allocate a single 1D array dp = [float('inf')] * (amount + 1) of size A + 1 to memoize the minimum coins needed for each amount from 0 up to A. The call stack is iterative O(1) with zero recursion frames. Auxiliary space is strictly O(A).

Formal Recurrence Relation

T(A, N) = A · N = O(A · N)

Derivation Progression

Subproblem State Count

A + 1 states

Outer for loop computes optimal coin counts for amounts 0, 1, 2, ..., A.

Coin Transition Iteration

N coin branches per state

Inner for loop tests each of the N coin denominations in O(1) table lookup per coin.

Total Time

O(A · N)

(A + 1) subproblem states multiplied by N coin transitions yields strictly O(A · N) time.

Variable Definitions

AAA

Target amount value (0 to Amount table entries)

NNN

Number of coin denominations

Memory Architecture & Bounds

🟣 Call Stack

O(1) Iterative loops with zero recursion stack frames

🔵 Auxiliary Heap

O(A) 1D array dp of size amount + 1

🟢 Output Space

O(1) Returns integer minimum coin count

Boundary Best / Worst Cases

Best Case

O(1)O(1)O(1) for amount = 0.

Average Case

O(A⋅N)O(A · N)O(A⋅N).

Worst Case

O(A⋅N)O(A · N)O(A⋅N) general case.

State-Space & Subproblem DAG(Directed Acyclic Graph) Topology

State-Space & Subproblem DAG(Directed Acyclic Graph) Topology
Synthesizing vector architecture diagram...
Staff+ Engineering Perspective

Senior SWE Deconstruction & Hardware Caveats

ARCHITECTURAL SIGNALS & INTERVIEW TRIGGERS

Triggers: "fewest number of coins to make up that amount", "unlimited number of each coin". 1D Unbounded Knapsack: you want to minimize cost with infinite item reuse. The optimal number of coins to make amount aaa depends solely on the minimum coins needed for amounts a−ca - ca−c.

CONSTRAINTS & BOUNDS

coins≤12,amount≤104coins \le 12, amount \le 10^4coins≤12,amount≤104. Time budget: O(amount⋅∣coins∣)≤1.2×105O(\text{amount} \cdot |coins|) \le 1.2 \times 10^5O(amount⋅∣coins∣)≤1.2×105 operations (<25< 25<25ms). Memory budget: O(amount)O(\text{amount})O(amount) array.

FAANG PRODUCTION TRAPS & EDGE CASES

Unreachable amounts: initialize with float('inf') or amount + 1. Return -1 if dp[amount]==∞dp[amount] == \inftydp[amount]==∞.

Theory Context•Dynamic Programming
MediumLC 322

Coin Change (LeetCode 322)

Target Frequency:GoogleAppleNetflix

You're given an array coins of coin denominations, each reusable as many times as you like, and a target amount of money.

Work out the smallest number of coins whose values add up to exactly amount, or return -1 if no combination of the given coins reaches that amount exactly.

Worked Examples

Example 1
Input:coins = [1,2,5], amount = 11
Output:3
Explanation: 11 = 5 + 5 + 1
Example 2
Input:coins = [2], amount = 3
Output:-1
Explanation: Coins of 2 can only make even amounts, never 3.
Example 3
Input:coins = [1], amount = 0
Output:0
Explanation: An amount of 0 needs no coins.

⚖️Formal Constraints & Bounds

  • 1 <= coins.length <= 12

  • 1 <= coins[i] <= 231 - 1

  • 0 <= amount <= 104

Deep-Dive & Conceptual Insights

Core Insight

dp[i] is the minimum number of coins that sum to i, built only from dp[j] values for j < i that are already finalized, so dp[i] = min(dp[i - coin] + 1) over every coin that fits — that is why the inner loop tries every denomination and takes a min instead of guessing one.

Greedy ("always take the largest coin that fits") is not safe: with denominations [1, 2, 5] greedy happens to work, but with coins = [1, 3, 4], amount = 6, greedy grabs 4 first (largest that fits), leaving 2, which forces two more 1s for a total of 4 + 1 + 1 = 3 coins, when 3 + 3 = 2 coins is optimal. A locally-best coin can leave a remainder that is locally worse to finish than a slightly smaller coin would have, which is why the amounts smaller than i must be solved to true optimality first rather than guessed.

The trap: dp[i - coin] is allowed to itself have used coin again, since nothing in the recurrence marks a denomination as consumed — treat the supply as unbounded, not one-use-per-coin.

Real-World Scenario & Production Applications

When dispensing change in an ATM, vending machine, or cash register with arbitrary coin denominations, you must find the minimum count of coins needed to make up a given amount.

Subproblems & Recurrence Decomposition3 Phases

🧩Subproblem 1: Base Cases (State 0 Anchor)

Zero coins are required to make amount 0 (dp[0] = 0). All other amounts are initialized to infinity (float('inf')) to represent unreachable states before computation.

Mathematical Recurrence / Code Invariant
# Base State Anchor
dp = [0] + [float("inf")] * amount

Step-by-Step Execution Trace Table

dp[i]Candidates Considered (dp[i − coin] + 1)Winning Transitiondp[i] Value
dp[0]— (Base case: making 0 costs 0 coins)Base identity0
dp[1]coin 1 →\to→ dp[0] + 1 = 1coin 11
dp[2]coin 1 →\to→ dp[1] + 1 = 2; coin 2 →\to→ dp[0] + 1 = 1coin 21
dp[3]coin 1 →\to→ dp[2] + 1 = 2; coin 2 →\to→ dp[1] + 1 = 2tie (1 or 2)2
dp[4]coin 1 →\to→ dp[3] + 1 = 3; coin 2 →\to→ dp[2] + 1 = 2coin 22
dp[5]coin 1 →\to→ dp[4] + 1 = 3; coin 2 →\to→ dp[3] + 1 = 3; coin 5 →\to→ dp[0] + 1 = 1coin 51
dp[6]coin 1 →\to→ dp[5] + 1 = 2; coin 2 →\to→ dp[4] + 1 = 3; coin 5 →\to→ dp[1] + 1 = 2tie (1 or 5)2
dp[7]coin 1 →\to→ dp[6] + 1 = 3; coin 2 →\to→ dp[5] + 1 = 2; coin 5 →\to→ dp[2] + 1 = 2coin 2 or 52
dp[8]coin 1 →\to→ dp[7] + 1 = 3; coin 2 →\to→ dp[6] + 1 = 3; coin 5 →\to→ dp[3] + 1 = 3tie3
dp[9]coin 1 →\to→ dp[8] + 1 = 4; coin 2 →\to→ dp[7] + 1 = 3; coin 5 →\to→ dp[4] + 1 = 3coin 2 or 53
dp[10]coin 1 →\to→ dp[9] + 1 = 4; coin 2 →\to→ dp[8] + 1 = 4; coin 5 →\to→ dp[5] + 1 = 2coin 52
dp[11]coin 1 →\to→ dp[10] + 1 = 3; coin 2 →\to→ dp[9] + 1 = 4; coin 5 →\to→ dp[6] + 1 = 3coin 1 or 53
Code Shape
Archetype Code Shape
Python
1dp = [inf] * (amount + 1)
2dp[0] = 0
3for coin in coins:
4 for w in range(coin, amount + 1):
5 dp[w] = min(dp[w], dp[w - coin] + 1)
6return dp[amount] if dp[amount] != inf else -1

Conceptual Narrative

🧭 Conceptual Foundation & Pattern Intuition

Coin Change is an Unbounded Knapsack problem: each coin denomination can be reused an unlimited number of times. Greedy choices fail because taking the largest coin can leave an amount that requires suboptimal change. Giving every amount www its own answer, dp[w]=min⁡(dp[w],dp[w−coin]+1)dp[w] = \min(dp[w], dp[w - coin] + 1)dp[w]=min(dp[w],dp[w−coin]+1), and processing one coin at a time guarantees optimal substructure in O(N×amount)O(N \times amount)O(N×amount) time and O(amount)O(amount)O(amount) space.

The Analogy: One Coin at a Time, Counting Upward

Imagine you add the coin denominations to your pocket one at a time. Before any coin, only $0 is reachable, with zero coins. When a new coin arrives, walk the amounts from that coin's value upward: for each amount $w, ask "is it better to use this coin once more on top of the best way to make $w minus the coin, or to keep what I had?" Because you walk upward, the best way to make the smaller amount may already include this very coin, so the coin can repeat as often as needed.

🔑 The Key Idea in the Code

The loop direction is the whole difference from 0/1 Knapsack: for w in range(coin, amount + 1) goes upward, so dp[w - coin] has already been updated by the current coin. Walking downward would read it before the update and use each coin at most once.

  • Initializing DP table with 0 instead of infinity: Initializing with 0 causes min(dp[i], dp[i - coin] + 1) to always select 0. Initialize all entries to float('inf') and explicitly set dp[0] = 0.

  • Coin values larger than target amount: When coin > i, array access i - coin goes negative, reading from the end of the array in Python. Guard with if i >= coin:.

  • Unreachable amounts returning infinity: If dp[amount] == float('inf'), return -1 per problem specification.

Senior SWE Reasoning Architecture

4-Phase Thought Process Model

Pattern Recognition Signals

The 10-second spot

Optimization asking for minimum/maximum elements to reach a sum + unlimited reuse + greedy choices fail.

Formulating the Predicate & Invariants

Turning intuition into a boolean rule

Optimal Recurrence: dp[a] = min(dp[a - c] + 1) for all coins c <= a. Invariant: when evaluating dp[a], all entries dp[0..a-1] are final.

Silent Failure Traps & Edge Cases

Where confident candidates still lose points

  • Target amount is 0: must return 0 immediately without taking any coins.

  • Negative index: check a - coin >= 0 before indexing dp[a - coin].

The 60-Second Interview Pitch

Say this out loud before you type a single line

"I use dynamic programming with a 1D array dp of size amount + 1. Base case dp[0] = 0 and all other cells initialized to infinity. For each amount from 1 to target, I iterate through all coins and take dp[a] = min(dp[a], dp[a - c] + 1). Time complexity is O(amount * len(coins)) and space is O(amount)."

Big-O Invariant Derivation

Complexity & Mathematical Proof

TIME COMPLEXITY

O(Amount · N)

Look at the nested loops in our tabulation code: The outer loop for a in range(1, amount + 1): iterates through all A subproblem remainder amounts. The inner loop for c in coins: iterates through all N coin denominations. Inside the inner loop, we perform a single constant-time table lookup and comparison dp[a] = min(dp[a], 1 + dp[a - c]) taking O(1) operations. Total operations is exactly the subproblem count multiplied by transitions: (A + 1) · N = O(A · N) time.

SPACE COMPLEXITY

O(Amount) Auxiliary

Look at our memory allocations: We allocate a single 1D array dp = [float('inf')] * (amount + 1) of size A + 1 to memoize the minimum coins needed for each amount from 0 up to A. The call stack is iterative O(1) with zero recursion frames. Auxiliary space is strictly O(A).

Formal Recurrence Relation

T(A, N) = A · N = O(A · N)

Derivation Progression

Subproblem State Count

A + 1 states

Outer for loop computes optimal coin counts for amounts 0, 1, 2, ..., A.

Coin Transition Iteration

N coin branches per state

Inner for loop tests each of the N coin denominations in O(1) table lookup per coin.

Total Time

O(A · N)

(A + 1) subproblem states multiplied by N coin transitions yields strictly O(A · N) time.

Variable Definitions

AAA

Target amount value (0 to Amount table entries)

NNN

Number of coin denominations

Memory Architecture & Bounds

🟣 Call Stack

O(1) Iterative loops with zero recursion stack frames

🔵 Auxiliary Heap

O(A) 1D array dp of size amount + 1

🟢 Output Space

O(1) Returns integer minimum coin count

Boundary Best / Worst Cases

Best Case

O(1)O(1)O(1) for amount = 0.

Average Case

O(A⋅N)O(A · N)O(A⋅N).

Worst Case

O(A⋅N)O(A · N)O(A⋅N) general case.

State-Space & Subproblem DAG(Directed Acyclic Graph) Topology

State-Space & Subproblem DAG(Directed Acyclic Graph) Topology
Synthesizing vector architecture diagram...
Staff+ Engineering Perspective

Senior SWE Deconstruction & Hardware Caveats

ARCHITECTURAL SIGNALS & INTERVIEW TRIGGERS

Triggers: "fewest number of coins to make up that amount", "unlimited number of each coin". 1D Unbounded Knapsack: you want to minimize cost with infinite item reuse. The optimal number of coins to make amount aaa depends solely on the minimum coins needed for amounts a−ca - ca−c.

CONSTRAINTS & BOUNDS

coins≤12,amount≤104coins \le 12, amount \le 10^4coins≤12,amount≤104. Time budget: O(amount⋅∣coins∣)≤1.2×105O(\text{amount} \cdot |coins|) \le 1.2 \times 10^5O(amount⋅∣coins∣)≤1.2×105 operations (<25< 25<25ms). Memory budget: O(amount)O(\text{amount})O(amount) array.

FAANG PRODUCTION TRAPS & EDGE CASES

Unreachable amounts: initialize with float('inf') or amount + 1. Return -1 if dp[amount]==∞dp[amount] == \inftydp[amount]==∞.

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