Hi👋SpeedAlgo • Deliberate Practice & Cognitive Ergonomics for Software Engineers

An interactive algorithm mastery and technical interview preparation platform published by Hi👋WebEnterprise. Built for senior and staff software engineers preparing for rigorous coding screens at top tech companies (FAANG/MAMAA).

13 Core Algorithmic Patterns & 225 Practice Problems

  • 1. Two Pointers (16 Paradigms, 43 Problems): Opposite ends, sorted pair sums, palindrome verification, trapping rain water, 3Sum, container with most water — includes the Sliding Window and Fast & Slow Pointers paradigms (contiguous subarray invariants, longest substrings, Floyd's cycle detection, linked list middle).
  • 2. Binary Search (9 Paradigms, 14 Problems): Monotonic predicate partitioning (feasible(x)), boundary search, rotated sorted arrays, square roots, minimum ship capacity, median of two sorted arrays, matrix median on value range.
  • 3. Bit Manipulation (5 Paradigms, 11 Problems): Counting set bits, XOR cancellation, bit reversal, bitmask pairing, maximum XOR with a bitwise trie.
  • 4. Math & Geometry (8 Paradigms, 14 Problems): Sieve of Eratosthenes, integer/roman conversions, modular arithmetic, geometric simulation.
  • 5. Tree/Graph Depth-First Search (15 Paradigms, 24 Problems): Path sums, lowest common ancestor, tree diameter, validating BSTs, tree DP (House Robber III, Binary Tree Cameras).
  • 6. Tree/Graph Breadth-First Search (5 Paradigms, 12 Problems): Level-order traversals, shortest path in unweighted graphs, zig-zag traversals, rotting oranges, word ladders.
  • 7. Graphs (12 Paradigms, 22 Problems): Topological sort, cycle detection, Dijkstra's algorithm, bipartite graph validation, network delay.
  • 8. Backtracking (6 Paradigms, 14 Problems): Subsets, permutations, combinations, constraint satisfaction, pruning, N-Queens, Sudoku solver.
  • 9. Dynamic Programming (13 Paradigms, 28 Problems): Memoization vs tabulation, 0/1 knapsack, unbounded knapsack, coin change, edit distance, longest common subsequence.
  • 10. Heap / Priority Queue (9 Paradigms, 11 Problems): Running medians, top-k elements, interval scheduling, IPO, k-way merges.
  • 11. Advanced Data Structures (7 Paradigms, 17 Problems): Trie (prefix tree), Union-Find (Disjoint Set Union), LRU Cache, LFU Cache, range-sum queries with updates.
  • 12. Stack (5 Paradigms, 9 Problems): Next greater element, largest rectangle in histogram, remove k digits, decode string, min stack.
  • 13. Intervals & Greedy (2 Paradigms, 6 Problems): Merge intervals, interval scheduling, meeting rooms by sweep line, jump game.

4-Stage Deliberate Practice Framework

  1. Stage 1 (Compare & Learn): Read the pattern's mental model, loop invariant and Big-O proof, compare the pattern's template with the problem's solution side by side, and use the step-by-step debugger. The solution can also be shown in C#, Java, TypeScript, C++, Go or Rust for almost every problem.
  2. Stage 2 (Active Recall): Rebuild the solution from memory in a code editor, with an invariant checklist and optional progressive hints, and check it against a judged test suite.
  3. Stage 3 (AI Interview Coach, coming soon): A mock-interview stage still in development; for now, students go straight from Stage 2 to Stage 4.
  4. Stage 4 (Solve on Your Own): Solve a new problem on your own against a 15-minute timer; your code is graded against a test suite. Python and TypeScript run in your browser and C# runs on our server (design problems grade in Python and TypeScript).

Equipped with a spaced-repetition review hub on a fixed 7-step schedule (1 day up to 90 days), a two-pane Studio workspace, and study notes.

Pricing, Access & Commercial Terms

  • Core Curriculum: 100% Free. No credit card required.
  • Coins: New accounts get 40 free coins once, the daily claim adds +20 coins once a day, and inviting a friend earns you +25 coins when they complete their first practice step. These are the only ways to earn coins.
  • AI Coach: Each AI coach question costs 1-5 coins, priced by the server according to its size.
  • BYOK (Bring Your Own Key): AI coaching is free with your own Google Gemini, OpenAI or OpenRouter API key (BYOK).
  • Extras: Coins also unlock extras for 24 hours: a Recall hint level (1 coin), a Solve solution reveal (2), a LeetCode problem card's solutions (1) and a pattern's extra canonical problems (1).
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Hi👋SpeedAlgo

Invariant-First Algorithmic Mastery

Arena
238Items
Theory Context•Depth-First Search (DFS)
MediumLC 1110

Delete Nodes And Return Forest (LeetCode 1110)

A binary tree is given by its root. Every node holds a different value. A list to_delete holds values. Delete every node whose value is in to_delete.

A node that is deleted takes its links with it. Its children are not deleted, but they have no parent now, so each of them is the top of a separate tree. After all deletions, the nodes that remain form several separate trees. This group of trees is called a forest. Return the root of every tree in the forest, in any order.

Worked Examples

Example 1
Input:root = [1,2,3,4,5,6,7], to_delete = [3,5]
Output:[[1,2,null,4],[6],[7]]
4251637
Explanation: Node 3 is deleted, so its children 6 and 7 become roots of their own trees. Node 5 is deleted too, and it has no children. The tree of node 1 keeps nodes 1, 2 and 4.
Example 2
Input:root = [1,2,4,null,3], to_delete = [3]
Output:[[1,2,4]]
2314
Explanation: Node 3 is a leaf, so deleting it only removes it from node 2. One tree remains: nodes 1, 2 and 4.

⚖️Formal Constraints & Bounds

  • The number of nodes in the given tree is at most 1000.

  • Each node has a distinct value between 1 and 1000.

  • to_delete.length <= 1000

  • to_delete contains distinct values between 1 and 1000.

Deep-Dive & Conceptual Insights

Core Insight

Each call returns the node that stays in its place, and that is None for a deleted node. The parent stores the return value, so a deleted node disappears from the tree. The children of a deleted node that stay have lost their parent, so each of them is the root of a new tree.

Real-World Scenario & Production Applications

A company chart shows each manager with the people who report to them. When some managers leave, each person who reported to a leaving manager has no manager above them, and becomes the top of a separate group. A program that updates the chart must remove the right links and list every new top.

Step-by-Step Execution Trace Table

Example 1, root = [1,2,3,4,5,6,7], to_delete = [3,5], so doomed = {3, 5}. The calls finish in postorder (children before their parent):

StepCallIs it deleted?What it doesReturnsforest after
1rewire(4)noBoth children are None.node 4[]
2rewire(5)yesNo children to send to forest.None[]
3rewire(2)no2.left = 4, 2.right = None (the stored return value).node 2[]
4rewire(6)noBoth children are None.node 6[]
5rewire(7)noBoth children are None.node 7[]
6rewire(3)yesIts children 6 and 7 lost their parent: both go to forest.None[6, 7]
7rewire(1)no1.left = 2, 1.right = None.node 1[6, 7]
8delNodesroot = rewire(root) is node 1, so it is added.[6, 7, 1]

The three roots are 6, 7 and 1, and the tree under node 1 is [1,2,null,4]. In step 7, 1.right = None is the line that removes node 3 from node 1. Without the assignment, node 1 would still point at node 3.

Trace Inputroot = [1,2,3,4,5,6,7], to_delete = [3,5]
Expected[[1,2,null,4],[6],[7]]

Example 1, root = [1,2,3,4,5,6,7], to_delete = [3,5], so doomed = {3, 5}. The calls finish in postorder (children before their parent):

StepCallIs it deleted?What it doesReturnsforest after
1rewire(4)noBoth children are None.node 4[]
2rewire(5)yesNo children to send to forest.None[]
3rewire(2)no2.left = 4, 2.right = None (the stored return value).node 2[]
4rewire(6)noBoth children are None.node 6[]
5rewire(7)noBoth children are None.node 7[]
6rewire(3)yesIts children 6 and 7 lost their parent: both go to forest.None[6, 7]
7rewire(1)no1.left = 2, 1.right = None.node 1[6, 7]
8delNodesroot = rewire(root) is node 1, so it is added.[6, 7, 1]

The three roots are 6, 7 and 1, and the tree under node 1 is [1,2,null,4]. In step 7, 1.right = None is the line that removes node 3 from node 1. Without the assignment, node 1 would still point at node 3.

Code Shape
Archetype Code Shape
Python
1`rewire(node)` returns the node that stays in that place, or `None`, and the parent stores it: `node.left = rewire(node.left)`, `node.right = rewire(node.right)`.
2Rewire both children first, then judge the node. A node that stays returns itself.
3A deleted node returns `None` and sends each child that exists to `forest`, because those children lost their parent. The root keeps itself: `root = rewire(root)`, then `forest.append(root)` if it exists.
4The trap: calling `rewire(node.left)` without storing the result. On `[1,2,4,null,3]` with `to_delete = [3]`, node 3 stays attached and the answer is `[1,2,4,null,3]` instead of `[1,2,4]`.

Conceptual Narrative

🧭 Conceptual Foundation & Pattern Intuition

A tree stores each child as a pointer in its parent. To delete a node, the parent's pointer must stop pointing at it. A function that only looks at the tree cannot do that. A function that returns a node can: let rewire(node) return the node that stays in that place, which is None when the node is deleted, and let the parent store the answer with node.left = rewire(node.left). The two children are rewired first, so this is a postorder walk: a node is judged after everything below it is final.

📚 The Analogy: An Organisation Chart

A company chart shows each manager with the people who report to them. When some managers leave, each person who reported to a leaving manager has no manager above them. That person becomes the top of a separate group. The chart is no longer one tree, but several. To update the chart, you go through it from the bottom: first fix the people at the lowest level, then their managers. When a manager leaves, you note down each person who reported to them and stays, because each one now leads a group of their own.

🔑 Why It Works

rewire(node) runs after both children are final, so node.left and node.right are exactly the children that stay. A node that is not deleted returns itself. A node that is deleted returns None, and its remaining children, which have lost their parent, go to forest. The root has no parent to store the answer, so delNodes keeps the root itself: root = rewire(root), then forest.append(root) if it is not None. Every node is handled once, so the work is O(N), plus O(M) to build the set of deleted values.

  • Calling rewire(node.left) and rewire(node.right) without storing the results

  • Not adding the root when rewire(root) returns a node

  • Adding a child of a deleted node without checking that it exists

  • Testing node.val in to_delete with the list instead of a set

Senior SWE Reasoning Architecture

4-Phase Thought Process Model

Pattern Recognition Signals

The 10-second spot

"Remove every node whose value is listed in to_delete" and "give back the root of each tree that is left" say two things. Nodes disappear from the tree, and the pieces that lose their parent become roots. A tree that changes shape under a deletion rule is Rewire Tree: each call returns the node that stays in its place.

Formulating the Predicate & Invariants

Turning intuition into a boolean rule

rewire(node) returns node when it stays and None when it is deleted. Before node is checked, both children were rewired, so node.left and node.right are the nodes that stay below it. A deleted node adds those children to forest, because they have lost their parent.

Silent Failure Traps & Edge Cases

Where confident candidates still lose points

  • The card's trap: node.left = rewire(node.left) must store the result. Written as rewire(node.left) alone, a deleted child stays attached: [1,2,4,null,3] with to_delete = [3] returns [[1,2,4,null,3]] instead of [[1,2,4]].

  • root = rewire(root) and if root: forest.append(root): the root has no parent to add it. Without these lines, [1,2,3] with to_delete = [3] returns [] instead of [[1,2]].

  • if node.left: before forest.append(node.left): a deleted node can have one child. Without the test, None enters forest.

  • doomed = set(to_delete): with the list, every test reads up to M values, and the walk costs O(N * M) instead of O(N + M).

The 60-Second Interview Pitch

Say this out loud before you type a single line

I'd solve this with Rewire Tree. To delete a node, its parent must stop pointing at it. So I write a helper rewire(node) that returns the node that stays in that place, which is None when the node is deleted. The parent stores the answer: node.left = rewire(node.left). I rewire both children first, which is postorder. Then, if the node is not deleted, I return it. If it is deleted, its children that stay have lost their parent, so I add each one to the forest and return None. The root has no parent to store the answer, so at the end I add it to the forest if rewire(root) returned a node. The trap is calling rewire without storing the result. I keep the deleted values in a set. Each node is visited once, so time is order N plus M, and space is order H for the recursion plus M for the set.

Big-O Invariant Derivation

Complexity & Mathematical Proof

TIME COMPLEXITY

O(N + M)

Look at the code: rewire(node) makes one call for each child, so every node, and every empty place below a leaf, gets exactly one call. Inside a call, node.val not in doomed is a lookup in a set, which is O(1), and each forest.append is O(1). Building doomed from to_delete costs O(M). Total: O(N + M).

SPACE COMPLEXITY

O(H + M)

The recursion goes one call deeper for each level of the tree, so at most H calls wait on the stack, where H is the height. doomed holds up to M values. The forest list holds the roots of the answer, which is output and is not counted.

Formal Recurrence Relation

T(N,M)=N⋅O(1)+M=O(N+M)T(N, M) = N \cdot O(1) + M = O(N + M)T(N,M)=N⋅O(1)+M=O(N+M)

Derivation Progression

Build the set

M insertions

doomed = set(to_delete) inserts each deleted value once.

Calls

N calls that do work, N + 1 empty places

rewire is called once for each node and once for each missing child; a missing child returns at once.

Work in one call

O(1)

Two assignments, one set lookup and at most two appends.

Total

O(N + M)

Each node is handled once, plus the cost of building the set.

Variable Definitions

NNN

Number of nodes in the tree (at most 1000 here)

MMM

Length of to_delete (at most 1000 here)

HHH

Height of the tree: about log N when balanced, up to N on a chain

Memory Architecture & Bounds

🟣 Call Stack

O(H): one call waits for each level of the tree

🔵 Auxiliary Heap

O(M): the set doomed

🟢 Output Space

O(N): the roots in forest (not counted); the trees themselves are the input nodes, reused

Boundary Best / Worst Cases

Best Case

O(N+M)O(N + M)O(N+M): every node is visited, whatever the shape

Average Case

O(N+M)O(N + M)O(N+M) time and O(log⁡N)O(\log N)O(logN) stack on a balanced tree

Worst Case

O(N+M)O(N + M)O(N+M) time; the stack grows to O(N)O(N)O(N) on a chain

Graph & Tree Traversal Frontier

Graph & Tree Traversal Frontier
Synthesizing vector architecture diagram...
Staff+ Engineering Perspective

Senior SWE Deconstruction & Hardware Caveats

ARCHITECTURAL SIGNALS & INTERVIEW TRIGGERS

Triggers: "remove the nodes listed in to_delete", "give back the root of every tree that is left". A tree is cut by a rule and the pieces are returned: Rewire Tree, where each call returns the node that stays in its place and the parent stores it.

CONSTRAINTS & BOUNDS

N≤1000N \le 1000N≤1000 nodes and to_delete.length ≤1000\le 1000≤1000, with all values distinct in [1,1000][1, 1000][1,1000]. One walk is O(N)O(N)O(N) time, plus O(M)O(M)O(M) to build the set. A chain of 1000 nodes needs about 1000 nested calls, which reaches CPython's default recursion limit of 1000: raise the limit, or use an explicit stack.

FAANG PRODUCTION TRAPS & EDGE CASES

Calling rewire without storing the result leaves deleted nodes attached, and the tree keeps values that should be gone. The recursion depth equals the height of the tree, so a tree of 10510^5105 nodes in one chain needs an explicit stack. A forest that other code reads while the walk runs may show a half-changed tree, so the walk must finish before the result is used.

Theory Context•Depth-First Search (DFS)
MediumLC 1110

Delete Nodes And Return Forest (LeetCode 1110)

A binary tree is given by its root. Every node holds a different value. A list to_delete holds values. Delete every node whose value is in to_delete.

A node that is deleted takes its links with it. Its children are not deleted, but they have no parent now, so each of them is the top of a separate tree. After all deletions, the nodes that remain form several separate trees. This group of trees is called a forest. Return the root of every tree in the forest, in any order.

Worked Examples

Example 1
Input:root = [1,2,3,4,5,6,7], to_delete = [3,5]
Output:[[1,2,null,4],[6],[7]]
4251637
Explanation: Node 3 is deleted, so its children 6 and 7 become roots of their own trees. Node 5 is deleted too, and it has no children. The tree of node 1 keeps nodes 1, 2 and 4.
Example 2
Input:root = [1,2,4,null,3], to_delete = [3]
Output:[[1,2,4]]
2314
Explanation: Node 3 is a leaf, so deleting it only removes it from node 2. One tree remains: nodes 1, 2 and 4.

⚖️Formal Constraints & Bounds

  • The number of nodes in the given tree is at most 1000.

  • Each node has a distinct value between 1 and 1000.

  • to_delete.length <= 1000

  • to_delete contains distinct values between 1 and 1000.

Deep-Dive & Conceptual Insights

Core Insight

Each call returns the node that stays in its place, and that is None for a deleted node. The parent stores the return value, so a deleted node disappears from the tree. The children of a deleted node that stay have lost their parent, so each of them is the root of a new tree.

Real-World Scenario & Production Applications

A company chart shows each manager with the people who report to them. When some managers leave, each person who reported to a leaving manager has no manager above them, and becomes the top of a separate group. A program that updates the chart must remove the right links and list every new top.

Step-by-Step Execution Trace Table

Example 1, root = [1,2,3,4,5,6,7], to_delete = [3,5], so doomed = {3, 5}. The calls finish in postorder (children before their parent):

StepCallIs it deleted?What it doesReturnsforest after
1rewire(4)noBoth children are None.node 4[]
2rewire(5)yesNo children to send to forest.None[]
3rewire(2)no2.left = 4, 2.right = None (the stored return value).node 2[]
4rewire(6)noBoth children are None.node 6[]
5rewire(7)noBoth children are None.node 7[]
6rewire(3)yesIts children 6 and 7 lost their parent: both go to forest.None[6, 7]
7rewire(1)no1.left = 2, 1.right = None.node 1[6, 7]
8delNodesroot = rewire(root) is node 1, so it is added.[6, 7, 1]

The three roots are 6, 7 and 1, and the tree under node 1 is [1,2,null,4]. In step 7, 1.right = None is the line that removes node 3 from node 1. Without the assignment, node 1 would still point at node 3.

Trace Inputroot = [1,2,3,4,5,6,7], to_delete = [3,5]
Expected[[1,2,null,4],[6],[7]]

Example 1, root = [1,2,3,4,5,6,7], to_delete = [3,5], so doomed = {3, 5}. The calls finish in postorder (children before their parent):

StepCallIs it deleted?What it doesReturnsforest after
1rewire(4)noBoth children are None.node 4[]
2rewire(5)yesNo children to send to forest.None[]
3rewire(2)no2.left = 4, 2.right = None (the stored return value).node 2[]
4rewire(6)noBoth children are None.node 6[]
5rewire(7)noBoth children are None.node 7[]
6rewire(3)yesIts children 6 and 7 lost their parent: both go to forest.None[6, 7]
7rewire(1)no1.left = 2, 1.right = None.node 1[6, 7]
8delNodesroot = rewire(root) is node 1, so it is added.[6, 7, 1]

The three roots are 6, 7 and 1, and the tree under node 1 is [1,2,null,4]. In step 7, 1.right = None is the line that removes node 3 from node 1. Without the assignment, node 1 would still point at node 3.

Code Shape
Archetype Code Shape
Python
1`rewire(node)` returns the node that stays in that place, or `None`, and the parent stores it: `node.left = rewire(node.left)`, `node.right = rewire(node.right)`.
2Rewire both children first, then judge the node. A node that stays returns itself.
3A deleted node returns `None` and sends each child that exists to `forest`, because those children lost their parent. The root keeps itself: `root = rewire(root)`, then `forest.append(root)` if it exists.
4The trap: calling `rewire(node.left)` without storing the result. On `[1,2,4,null,3]` with `to_delete = [3]`, node 3 stays attached and the answer is `[1,2,4,null,3]` instead of `[1,2,4]`.

Conceptual Narrative

🧭 Conceptual Foundation & Pattern Intuition

A tree stores each child as a pointer in its parent. To delete a node, the parent's pointer must stop pointing at it. A function that only looks at the tree cannot do that. A function that returns a node can: let rewire(node) return the node that stays in that place, which is None when the node is deleted, and let the parent store the answer with node.left = rewire(node.left). The two children are rewired first, so this is a postorder walk: a node is judged after everything below it is final.

📚 The Analogy: An Organisation Chart

A company chart shows each manager with the people who report to them. When some managers leave, each person who reported to a leaving manager has no manager above them. That person becomes the top of a separate group. The chart is no longer one tree, but several. To update the chart, you go through it from the bottom: first fix the people at the lowest level, then their managers. When a manager leaves, you note down each person who reported to them and stays, because each one now leads a group of their own.

🔑 Why It Works

rewire(node) runs after both children are final, so node.left and node.right are exactly the children that stay. A node that is not deleted returns itself. A node that is deleted returns None, and its remaining children, which have lost their parent, go to forest. The root has no parent to store the answer, so delNodes keeps the root itself: root = rewire(root), then forest.append(root) if it is not None. Every node is handled once, so the work is O(N), plus O(M) to build the set of deleted values.

  • Calling rewire(node.left) and rewire(node.right) without storing the results

  • Not adding the root when rewire(root) returns a node

  • Adding a child of a deleted node without checking that it exists

  • Testing node.val in to_delete with the list instead of a set

Senior SWE Reasoning Architecture

4-Phase Thought Process Model

Pattern Recognition Signals

The 10-second spot

"Remove every node whose value is listed in to_delete" and "give back the root of each tree that is left" say two things. Nodes disappear from the tree, and the pieces that lose their parent become roots. A tree that changes shape under a deletion rule is Rewire Tree: each call returns the node that stays in its place.

Formulating the Predicate & Invariants

Turning intuition into a boolean rule

rewire(node) returns node when it stays and None when it is deleted. Before node is checked, both children were rewired, so node.left and node.right are the nodes that stay below it. A deleted node adds those children to forest, because they have lost their parent.

Silent Failure Traps & Edge Cases

Where confident candidates still lose points

  • The card's trap: node.left = rewire(node.left) must store the result. Written as rewire(node.left) alone, a deleted child stays attached: [1,2,4,null,3] with to_delete = [3] returns [[1,2,4,null,3]] instead of [[1,2,4]].

  • root = rewire(root) and if root: forest.append(root): the root has no parent to add it. Without these lines, [1,2,3] with to_delete = [3] returns [] instead of [[1,2]].

  • if node.left: before forest.append(node.left): a deleted node can have one child. Without the test, None enters forest.

  • doomed = set(to_delete): with the list, every test reads up to M values, and the walk costs O(N * M) instead of O(N + M).

The 60-Second Interview Pitch

Say this out loud before you type a single line

I'd solve this with Rewire Tree. To delete a node, its parent must stop pointing at it. So I write a helper rewire(node) that returns the node that stays in that place, which is None when the node is deleted. The parent stores the answer: node.left = rewire(node.left). I rewire both children first, which is postorder. Then, if the node is not deleted, I return it. If it is deleted, its children that stay have lost their parent, so I add each one to the forest and return None. The root has no parent to store the answer, so at the end I add it to the forest if rewire(root) returned a node. The trap is calling rewire without storing the result. I keep the deleted values in a set. Each node is visited once, so time is order N plus M, and space is order H for the recursion plus M for the set.

Big-O Invariant Derivation

Complexity & Mathematical Proof

TIME COMPLEXITY

O(N + M)

Look at the code: rewire(node) makes one call for each child, so every node, and every empty place below a leaf, gets exactly one call. Inside a call, node.val not in doomed is a lookup in a set, which is O(1), and each forest.append is O(1). Building doomed from to_delete costs O(M). Total: O(N + M).

SPACE COMPLEXITY

O(H + M)

The recursion goes one call deeper for each level of the tree, so at most H calls wait on the stack, where H is the height. doomed holds up to M values. The forest list holds the roots of the answer, which is output and is not counted.

Formal Recurrence Relation

T(N,M)=N⋅O(1)+M=O(N+M)T(N, M) = N \cdot O(1) + M = O(N + M)T(N,M)=N⋅O(1)+M=O(N+M)

Derivation Progression

Build the set

M insertions

doomed = set(to_delete) inserts each deleted value once.

Calls

N calls that do work, N + 1 empty places

rewire is called once for each node and once for each missing child; a missing child returns at once.

Work in one call

O(1)

Two assignments, one set lookup and at most two appends.

Total

O(N + M)

Each node is handled once, plus the cost of building the set.

Variable Definitions

NNN

Number of nodes in the tree (at most 1000 here)

MMM

Length of to_delete (at most 1000 here)

HHH

Height of the tree: about log N when balanced, up to N on a chain

Memory Architecture & Bounds

🟣 Call Stack

O(H): one call waits for each level of the tree

🔵 Auxiliary Heap

O(M): the set doomed

🟢 Output Space

O(N): the roots in forest (not counted); the trees themselves are the input nodes, reused

Boundary Best / Worst Cases

Best Case

O(N+M)O(N + M)O(N+M): every node is visited, whatever the shape

Average Case

O(N+M)O(N + M)O(N+M) time and O(log⁡N)O(\log N)O(logN) stack on a balanced tree

Worst Case

O(N+M)O(N + M)O(N+M) time; the stack grows to O(N)O(N)O(N) on a chain

Graph & Tree Traversal Frontier

Graph & Tree Traversal Frontier
Synthesizing vector architecture diagram...
Staff+ Engineering Perspective

Senior SWE Deconstruction & Hardware Caveats

ARCHITECTURAL SIGNALS & INTERVIEW TRIGGERS

Triggers: "remove the nodes listed in to_delete", "give back the root of every tree that is left". A tree is cut by a rule and the pieces are returned: Rewire Tree, where each call returns the node that stays in its place and the parent stores it.

CONSTRAINTS & BOUNDS

N≤1000N \le 1000N≤1000 nodes and to_delete.length ≤1000\le 1000≤1000, with all values distinct in [1,1000][1, 1000][1,1000]. One walk is O(N)O(N)O(N) time, plus O(M)O(M)O(M) to build the set. A chain of 1000 nodes needs about 1000 nested calls, which reaches CPython's default recursion limit of 1000: raise the limit, or use an explicit stack.

FAANG PRODUCTION TRAPS & EDGE CASES

Calling rewire without storing the result leaves deleted nodes attached, and the tree keeps values that should be gone. The recursion depth equals the height of the tree, so a tree of 10510^5105 nodes in one chain needs an explicit stack. A forest that other code reads while the walk runs may show a half-changed tree, so the walk must finish before the result is used.

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