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12 Core Algorithmic Patterns & 139 Practice Problems

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  • 11. Advanced Data Structures (3 Paradigms, 10 Problems): Trie, Union-Find, LRU Cache, LFU Cache, Monotonic Stacks.
  • 12. Intervals & Stack / Miscellaneous (2 Paradigms, 9 Problems): Merge intervals, daily temperatures, largest rectangle in histogram, trapping rain water via stack.

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Hi👋SpeedAlgo

Invariant-First Algorithmic Mastery

148Items
Theory Context•Depth-First Search (DFS)
HardLC 968

Binary Tree Cameras (LeetCode 968)

Postorder Greedy Tri-State Covering: Cameras Placed As Low As Possible

Target Frequency:GoogleAmazonMicrosoft

You are given the root of a binary tree. We install cameras on the tree nodes where each camera at a node can monitor its parent, itself, and its immediate children.

Return the minimum number of cameras needed to monitor all nodes of the tree.

Worked Examples

Example 1
Input:root = [0,0,null,0,0]
Output:1
Explanation: One camera is enough to monitor all nodes if placed as shown.
Example 2
Input:root = [0,0,null,0,null,0,null,null,0]
Output:2
Explanation: At least two cameras are needed to monitor all nodes of the tree.

⚖️Formal Constraints & Bounds

  • The number of nodes in the tree is in the range [1, 1000].

  • Node.val == 0

Deep-Dive & Conceptual Insights

Why It Works & Core Invariant

Model each subtree's status as a tri-state code instead of a number. A null child returns COVERED. A node whose child NEEDS_CAMERA must place one and return HAS_CAMERA; a node with a HAS_CAMERA child returns COVERED; otherwise it returns NEEDS_CAMERA and lets its parent decide. The root needs one final correction if it still reports NEEDS_CAMERA.

Real-World Scenario & Production Applications

Physical security camera placement in building floor plans, minimum sensor coverage for network topology monitoring.

Subproblems & Recurrence Decomposition3 Phases

🧩Subproblem 1: Boundary & State Setup

Establish initial problem boundaries and state invariants such that the valid search space is fully bounded.

Mathematical Recurrence / Code Invariant
lo, hi = 0, len(items) - 1
Core Invariant Specification & Code Shape
Archetype Code Shape
Python
1if not node: return COVERED
2left_state, right_state = dfs(node.left), dfs(node.right)
3if left_state == NEEDS_CAMERA or right_state == NEEDS_CAMERA:
4 cameras += 1; return HAS_CAMERA
5if left_state == HAS_CAMERA or right_state == HAS_CAMERA: return COVERED
6return NEEDS_CAMERA

Target: Binary Tree Cameras (LeetCode 968). An absent child never forces a camera -- it is trivially covered

Boundary Model: Depth-First Recursion / Call Stack Frame Lifecycle

Subtree bottom-up aggregation: a node combines child subtree solutions upon backtrack; top-down invariants pass accumulated state down the path.

Loop Invariant Termination

Base case: if not node: return base; recursive calls on left/right child nodes.

Conceptual Narrative

🧠 Pattern Intuition & Real-World Analogy

Every earlier DFS archetype in this pattern returned a number upward. This one returns a discrete status code — and the parent's entire job is to react correctly to that code, greedily, without ever looking further than one level down.

📹 The Analogy: A Building Security Manager Who Only Escalates When Forced

Imagine a security manager inspecting a building floor by floor from the ground up, deciding where to mount cameras. At each floor, they ask their two direct subordinates (the children) for a one-word status report: "I'm being watched," "I have my own camera," or "I'm not covered by anything." If either subordinate reports "not covered," the manager must immediately mount a camera on the current floor — waiting even one floor longer risks that uncovered floor never getting seen. If neither subordinate needs help but one already has a camera, the current floor is automatically watched by that camera too (cameras see one level up). Only if both subordinates are already covered without handing this floor any coverage does the current floor pass its own problem up to its own manager above.

🪄 Breaking Down the Code's "Magic Trick"
Code / Blueprint
NEEDS_CAMERA, HAS_CAMERA, COVERED = 0, 1, 2
 
def dfs(node):
if not node:
return COVERED # an absent child can never demand a camera
left, right = dfs(node.left), dfs(node.right)
if left == NEEDS_CAMERA or right == NEEDS_CAMERA:
cameras[0] += 1
return HAS_CAMERA # place greedily, as low as possible
if left == HAS_CAMERA or right == HAS_CAMERA:
return COVERED # a neighboring camera already sees this node
return NEEDS_CAMERA # covered nowhere -- let the parent decide
 

The trick is that NEEDS_CAMERA is never acted upon by the node that reports it — it is only ever acted upon by that node's parent, one level up. This one-level delay is exactly what makes the placement greedy-optimal: a node never pre-emptively places a camera "just in case," it only places one the instant a child proves it is truly necessary.

💡 Summary

When a tree problem's decision at one node depends only on a small, enumerable set of statuses reported by its children (not raw values), model the return value as a tri-state (or n-state) code and let each parent react greedily to exactly what its children report — this collapses what looks like a combinatorial covering problem into a single linear postorder pass.

  • Naive leaf-first camera placement: Placing a camera on every leaf covers each leaf redundantly. Placing on the parent of a group of leaves is always at least as good, since one camera then covers the parent, all its children, and (via the grandparent check) contributes toward the level above.

  • Null child returning NEEDS_CAMERA instead of COVERED: If an absent child incorrectly reports NEEDS_CAMERA, every leaf's parent is forced to place an unnecessary camera. A null node must return COVERED -- it makes no demand.

  • Forgetting the root correction: The root has no parent to greedily place a camera on its behalf. If dfs(root) returns NEEDS_CAMERA, one additional camera must be added after the traversal completes, or the root itself is left unwatched.

  • Acting on NEEDS_CAMERA one level too early: The node that reports NEEDS_CAMERA must never place a camera on itself -- only its parent, one level up, is allowed to react to that status. Reacting at the wrong level breaks the greedy-optimality argument.

Senior SWE Reasoning Architecture

4-Phase Thought Process Model

You will see how a postorder tri-state code (uncovered / has-camera / covered) lets each parent greedily decide whether it must place a camera.

Pattern Recognition Signals

The 10-second spot

Minimum number of cameras to monitor a binary tree, a camera watches itself plus its parent plus its children.

Formulating the Predicate & Invariants

Turning intuition into a boolean rule

Invariant: a camera is placed as low in the tree as possible -- only in reaction to a child that has proven it needs one, never pre-emptively.

Silent Failure Traps & Edge Cases

Where confident candidates still lose points

  • Placing a camera on every leaf: wasteful. A leaf's parent can cover it (and any siblings) with a single camera instead.

  • Returning NEEDS_CAMERA for a null child: forces every leaf's parent into an unnecessary camera. A null node must return COVERED.

  • Forgetting the root correction: the root has no parent to place a camera for it. If dfs(root) returns NEEDS_CAMERA, one final camera must be added after the traversal.

The 60-Second Interview Pitch

Say this out loud before you type a single line

I define three states -- NEEDS_CAMERA, HAS_CAMERA, COVERED -- and a postorder helper dfs(node): a null node returns COVERED. Otherwise I recurse into both children first. If either child reports NEEDS_CAMERA, I place a camera here, increment my counter, and return HAS_CAMERA. Else if either child reports HAS_CAMERA, I return COVERED. Otherwise both children are covered but nothing watches me, so I return NEEDS_CAMERA and let my parent decide. After the traversal, if the root itself came back NEEDS_CAMERA, I add one final camera since it has no parent to rely on. Runs in O(N) time and O(H) stack space.

So: null returns COVERED; a NEEDS_CAMERA child forces the parent to place a camera (HAS_CAMERA); a HAS_CAMERA child naturally covers the parent (COVERED); otherwise the parent reports NEEDS_CAMERA upward.

Big-O Invariant Derivation

Complexity & Mathematical Proof

TIME COMPLEXITY

O(N)

Look at the recursive function: `def maxDepth(node):`. For every node in the binary tree, the function executes exactly 2 recursive calls (`maxDepth(node.left)` and `maxDepth(node.right)`) and performs O(1) constant-time arithmetic combining their results (`1 + max(left, right)`). Because each of the N tree nodes is visited and processed exactly once, total time is N · O(1) = O(N).

SPACE COMPLEXITY

O(H) Auxiliary

Look at the recursion call stack: Each recursive call adds a new stack frame storing the local `node` pointer. The maximum number of simultaneous stack frames alive at any instant equals the maximum path depth from root to leaf, which is the tree height H. In a balanced binary tree, H = log2(N) -> O(log N) stack memory. In a worst-case skewed tree (linked list), H = N -> O(N) stack memory. We allocate zero heap objects, so auxiliary space is bounded by tree height O(H).

Formal Recurrence Relation

T(N) = 2T(N/2) + O(1) ⟹ O(N)

Look at the recursive function: def maxDepth(node):. For every node in the binary tree, the function executes exactly 2 recursive calls (maxDepth(node.left) and maxDepth(node.right)) and performs O(1) constant-time arithmetic combining their results (1 + max(left, right)). Because each of the N tree nodes is visited and processed exactly once, total time is N · O(1) = O(N).

Derivation Progression

Node Visitation

N nodes visited

Every node in the binary tree is entered and exited exactly once.

O(1) Work Per Frame

1 + max(left, right)

Combining child subproblem depths requires a single addition and max comparison in O(1).

Tree Recurrence

T(N) = 2T(N/2) + O(1) ⟹ O(N)

Visiting all N nodes with constant combining work yields strictly O(N) time.

Variable Definitions

NNN

Total number of nodes in the binary tree

HHH

Tree height (log N in balanced tree, N in skewed tree)

Memory Architecture & Bounds

🟣 Call Stack

O(H) Recursion stack storing tree height H frames (O(log N) balanced, O(N) skewed)

🔵 Auxiliary Heap

O(1) Zero heap allocations

🟢 Output Space

O(1) Returns integer tree depth

Boundary Best / Worst Cases

Best Case

O(N)O(N)O(N) time with O(log⁡N)O(\log N)O(logN) stack on balanced tree.

Average Case

O(N)O(N)O(N) time with O(log⁡N)O(\log N)O(logN) stack.

Worst Case

O(N)O(N)O(N) time with O(N)O(N)O(N) stack on skewed tree (linked list shape).

Graph & Tree Traversal Frontier

Graph & Tree Traversal Frontier
Synthesizing vector architecture diagram...
Staff+ Engineering Perspective

Senior SWE Deconstruction & Hardware Caveats

ARCHITECTURAL SIGNALS & INTERVIEW TRIGGERS

Triggers: **"minimum number of cameras"**, **"a camera monitors its parent, itself, and its children"**. Postorder Greedy Tri-State Covering: instead of returning a number, each subtree reports one of three discrete states -- NEEDS_CAMERA, HAS_CAMERA, or COVERED -- and the parent greedily reacts to that state.

CONSTRAINTS & BOUNDS

N≤1000N \le 1000N≤1000. Time budget is strictly O(N)O(N)O(N), one postorder pass with no revisits.

FAANG PRODUCTION TRAPS & EDGE CASES

A null child must return COVERED (never NEEDS_CAMERA), otherwise every leaf's parent is forced into an unnecessary camera. The root has no parent to rely on: if dfs(root) returns NEEDS_CAMERA, one final camera must be added after the traversal.

Core Algorithmic State Invariants

1. Subtree Independence Invariant

Each recursive invocation evaluates disjoint subtrees independently, synthesizing solutions bottom-up from child return values without cross-branch interference.

2. Post-Order Composition Invariant

Node state is computed from child results (e.g. 1 + max(L, R) for height, or sentinel -1 when balanced condition |L - R| <= 1 fails), bubbling answers toward the root.

3. Base Case Identity Termination

Null nodes return mathematical identity values (0 for height/count, True for balance, None for LCA), guaranteeing clean recursion termination in O(H) stack space.

Theory Context•Depth-First Search (DFS)
HardLC 968

Binary Tree Cameras (LeetCode 968)

Postorder Greedy Tri-State Covering: Cameras Placed As Low As Possible

Target Frequency:GoogleAmazonMicrosoft

You are given the root of a binary tree. We install cameras on the tree nodes where each camera at a node can monitor its parent, itself, and its immediate children.

Return the minimum number of cameras needed to monitor all nodes of the tree.

Worked Examples

Example 1
Input:root = [0,0,null,0,0]
Output:1
Explanation: One camera is enough to monitor all nodes if placed as shown.
Example 2
Input:root = [0,0,null,0,null,0,null,null,0]
Output:2
Explanation: At least two cameras are needed to monitor all nodes of the tree.

⚖️Formal Constraints & Bounds

  • The number of nodes in the tree is in the range [1, 1000].

  • Node.val == 0

Deep-Dive & Conceptual Insights

Why It Works & Core Invariant

Model each subtree's status as a tri-state code instead of a number. A null child returns COVERED. A node whose child NEEDS_CAMERA must place one and return HAS_CAMERA; a node with a HAS_CAMERA child returns COVERED; otherwise it returns NEEDS_CAMERA and lets its parent decide. The root needs one final correction if it still reports NEEDS_CAMERA.

Real-World Scenario & Production Applications

Physical security camera placement in building floor plans, minimum sensor coverage for network topology monitoring.

Subproblems & Recurrence Decomposition3 Phases

🧩Subproblem 1: Boundary & State Setup

Establish initial problem boundaries and state invariants such that the valid search space is fully bounded.

Mathematical Recurrence / Code Invariant
lo, hi = 0, len(items) - 1
Core Invariant Specification & Code Shape
Archetype Code Shape
Python
1if not node: return COVERED
2left_state, right_state = dfs(node.left), dfs(node.right)
3if left_state == NEEDS_CAMERA or right_state == NEEDS_CAMERA:
4 cameras += 1; return HAS_CAMERA
5if left_state == HAS_CAMERA or right_state == HAS_CAMERA: return COVERED
6return NEEDS_CAMERA

Target: Binary Tree Cameras (LeetCode 968). An absent child never forces a camera -- it is trivially covered

Boundary Model: Depth-First Recursion / Call Stack Frame Lifecycle

Subtree bottom-up aggregation: a node combines child subtree solutions upon backtrack; top-down invariants pass accumulated state down the path.

Loop Invariant Termination

Base case: if not node: return base; recursive calls on left/right child nodes.

Conceptual Narrative

🧠 Pattern Intuition & Real-World Analogy

Every earlier DFS archetype in this pattern returned a number upward. This one returns a discrete status code — and the parent's entire job is to react correctly to that code, greedily, without ever looking further than one level down.

📹 The Analogy: A Building Security Manager Who Only Escalates When Forced

Imagine a security manager inspecting a building floor by floor from the ground up, deciding where to mount cameras. At each floor, they ask their two direct subordinates (the children) for a one-word status report: "I'm being watched," "I have my own camera," or "I'm not covered by anything." If either subordinate reports "not covered," the manager must immediately mount a camera on the current floor — waiting even one floor longer risks that uncovered floor never getting seen. If neither subordinate needs help but one already has a camera, the current floor is automatically watched by that camera too (cameras see one level up). Only if both subordinates are already covered without handing this floor any coverage does the current floor pass its own problem up to its own manager above.

🪄 Breaking Down the Code's "Magic Trick"
Code / Blueprint
NEEDS_CAMERA, HAS_CAMERA, COVERED = 0, 1, 2
 
def dfs(node):
if not node:
return COVERED # an absent child can never demand a camera
left, right = dfs(node.left), dfs(node.right)
if left == NEEDS_CAMERA or right == NEEDS_CAMERA:
cameras[0] += 1
return HAS_CAMERA # place greedily, as low as possible
if left == HAS_CAMERA or right == HAS_CAMERA:
return COVERED # a neighboring camera already sees this node
return NEEDS_CAMERA # covered nowhere -- let the parent decide
 

The trick is that NEEDS_CAMERA is never acted upon by the node that reports it — it is only ever acted upon by that node's parent, one level up. This one-level delay is exactly what makes the placement greedy-optimal: a node never pre-emptively places a camera "just in case," it only places one the instant a child proves it is truly necessary.

💡 Summary

When a tree problem's decision at one node depends only on a small, enumerable set of statuses reported by its children (not raw values), model the return value as a tri-state (or n-state) code and let each parent react greedily to exactly what its children report — this collapses what looks like a combinatorial covering problem into a single linear postorder pass.

  • Naive leaf-first camera placement: Placing a camera on every leaf covers each leaf redundantly. Placing on the parent of a group of leaves is always at least as good, since one camera then covers the parent, all its children, and (via the grandparent check) contributes toward the level above.

  • Null child returning NEEDS_CAMERA instead of COVERED: If an absent child incorrectly reports NEEDS_CAMERA, every leaf's parent is forced to place an unnecessary camera. A null node must return COVERED -- it makes no demand.

  • Forgetting the root correction: The root has no parent to greedily place a camera on its behalf. If dfs(root) returns NEEDS_CAMERA, one additional camera must be added after the traversal completes, or the root itself is left unwatched.

  • Acting on NEEDS_CAMERA one level too early: The node that reports NEEDS_CAMERA must never place a camera on itself -- only its parent, one level up, is allowed to react to that status. Reacting at the wrong level breaks the greedy-optimality argument.

Senior SWE Reasoning Architecture

4-Phase Thought Process Model

You will see how a postorder tri-state code (uncovered / has-camera / covered) lets each parent greedily decide whether it must place a camera.

Pattern Recognition Signals

The 10-second spot

Minimum number of cameras to monitor a binary tree, a camera watches itself plus its parent plus its children.

Formulating the Predicate & Invariants

Turning intuition into a boolean rule

Invariant: a camera is placed as low in the tree as possible -- only in reaction to a child that has proven it needs one, never pre-emptively.

Silent Failure Traps & Edge Cases

Where confident candidates still lose points

  • Placing a camera on every leaf: wasteful. A leaf's parent can cover it (and any siblings) with a single camera instead.

  • Returning NEEDS_CAMERA for a null child: forces every leaf's parent into an unnecessary camera. A null node must return COVERED.

  • Forgetting the root correction: the root has no parent to place a camera for it. If dfs(root) returns NEEDS_CAMERA, one final camera must be added after the traversal.

The 60-Second Interview Pitch

Say this out loud before you type a single line

I define three states -- NEEDS_CAMERA, HAS_CAMERA, COVERED -- and a postorder helper dfs(node): a null node returns COVERED. Otherwise I recurse into both children first. If either child reports NEEDS_CAMERA, I place a camera here, increment my counter, and return HAS_CAMERA. Else if either child reports HAS_CAMERA, I return COVERED. Otherwise both children are covered but nothing watches me, so I return NEEDS_CAMERA and let my parent decide. After the traversal, if the root itself came back NEEDS_CAMERA, I add one final camera since it has no parent to rely on. Runs in O(N) time and O(H) stack space.

So: null returns COVERED; a NEEDS_CAMERA child forces the parent to place a camera (HAS_CAMERA); a HAS_CAMERA child naturally covers the parent (COVERED); otherwise the parent reports NEEDS_CAMERA upward.

Big-O Invariant Derivation

Complexity & Mathematical Proof

TIME COMPLEXITY

O(N)

Look at the recursive function: `def maxDepth(node):`. For every node in the binary tree, the function executes exactly 2 recursive calls (`maxDepth(node.left)` and `maxDepth(node.right)`) and performs O(1) constant-time arithmetic combining their results (`1 + max(left, right)`). Because each of the N tree nodes is visited and processed exactly once, total time is N · O(1) = O(N).

SPACE COMPLEXITY

O(H) Auxiliary

Look at the recursion call stack: Each recursive call adds a new stack frame storing the local `node` pointer. The maximum number of simultaneous stack frames alive at any instant equals the maximum path depth from root to leaf, which is the tree height H. In a balanced binary tree, H = log2(N) -> O(log N) stack memory. In a worst-case skewed tree (linked list), H = N -> O(N) stack memory. We allocate zero heap objects, so auxiliary space is bounded by tree height O(H).

Formal Recurrence Relation

T(N) = 2T(N/2) + O(1) ⟹ O(N)

Look at the recursive function: def maxDepth(node):. For every node in the binary tree, the function executes exactly 2 recursive calls (maxDepth(node.left) and maxDepth(node.right)) and performs O(1) constant-time arithmetic combining their results (1 + max(left, right)). Because each of the N tree nodes is visited and processed exactly once, total time is N · O(1) = O(N).

Derivation Progression

Node Visitation

N nodes visited

Every node in the binary tree is entered and exited exactly once.

O(1) Work Per Frame

1 + max(left, right)

Combining child subproblem depths requires a single addition and max comparison in O(1).

Tree Recurrence

T(N) = 2T(N/2) + O(1) ⟹ O(N)

Visiting all N nodes with constant combining work yields strictly O(N) time.

Variable Definitions

NNN

Total number of nodes in the binary tree

HHH

Tree height (log N in balanced tree, N in skewed tree)

Memory Architecture & Bounds

🟣 Call Stack

O(H) Recursion stack storing tree height H frames (O(log N) balanced, O(N) skewed)

🔵 Auxiliary Heap

O(1) Zero heap allocations

🟢 Output Space

O(1) Returns integer tree depth

Boundary Best / Worst Cases

Best Case

O(N)O(N)O(N) time with O(log⁡N)O(\log N)O(logN) stack on balanced tree.

Average Case

O(N)O(N)O(N) time with O(log⁡N)O(\log N)O(logN) stack.

Worst Case

O(N)O(N)O(N) time with O(N)O(N)O(N) stack on skewed tree (linked list shape).

Graph & Tree Traversal Frontier

Graph & Tree Traversal Frontier
Synthesizing vector architecture diagram...
Staff+ Engineering Perspective

Senior SWE Deconstruction & Hardware Caveats

ARCHITECTURAL SIGNALS & INTERVIEW TRIGGERS

Triggers: **"minimum number of cameras"**, **"a camera monitors its parent, itself, and its children"**. Postorder Greedy Tri-State Covering: instead of returning a number, each subtree reports one of three discrete states -- NEEDS_CAMERA, HAS_CAMERA, or COVERED -- and the parent greedily reacts to that state.

CONSTRAINTS & BOUNDS

N≤1000N \le 1000N≤1000. Time budget is strictly O(N)O(N)O(N), one postorder pass with no revisits.

FAANG PRODUCTION TRAPS & EDGE CASES

A null child must return COVERED (never NEEDS_CAMERA), otherwise every leaf's parent is forced into an unnecessary camera. The root has no parent to rely on: if dfs(root) returns NEEDS_CAMERA, one final camera must be added after the traversal.

Core Algorithmic State Invariants

1. Subtree Independence Invariant

Each recursive invocation evaluates disjoint subtrees independently, synthesizing solutions bottom-up from child return values without cross-branch interference.

2. Post-Order Composition Invariant

Node state is computed from child results (e.g. 1 + max(L, R) for height, or sentinel -1 when balanced condition |L - R| <= 1 fails), bubbling answers toward the root.

3. Base Case Identity Termination

Null nodes return mathematical identity values (0 for height/count, True for balance, None for LCA), guaranteeing clean recursion termination in O(H) stack space.

Rosetta Dual-Monaco ComparisonPython 3
CANONICAL INVARIANT TEMPLATE
Loading...
CONCRETE: BINARY TREE CAMERAS (LEETCODE 968)
T = O(N)S = O(H) Auxiliary
Loading...
Pattern Implementation Mapping TableCanonical Invariant ⟷ Concrete Code ⟷ Engineering Rationale
Canonical InvariantConcrete CodeEngineering Rationale
if node is None: return COVEREDif not node: return COVEREDAn absent child never forces a camera -- it is trivially covered
left_state, right_state = dfs_tri_state(node.left, ...), dfs_tri_state(node.right, ...)left_state, right_state = dfs(node.left), dfs(node.right)Postorder: both children must report their status before the parent can react
if left_state == NEEDS_CAMERA or right_state == NEEDS_CAMERA: cameras[0] += 1; return HAS_CAMERAif left_state == NEEDS_CAMERA or right_state == NEEDS_CAMERA: cameras += 1; return HAS_CAMERAGreedy placement: a camera is added as low in the tree as possible, only when truly forced
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