Hi👋SpeedAlgo • Deliberate Practice & Cognitive Ergonomics for Software Engineers

An interactive algorithm mastery and technical interview preparation platform published by Hi👋WebEnterprise. Built for senior and staff software engineers preparing for rigorous coding screens at top tech companies (FAANG/MAMAA).

13 Core Algorithmic Patterns & 225 Practice Problems

  • 1. Two Pointers (16 Paradigms, 43 Problems): Opposite ends, sorted pair sums, palindrome verification, trapping rain water, 3Sum, container with most water — includes the Sliding Window and Fast & Slow Pointers paradigms (contiguous subarray invariants, longest substrings, Floyd's cycle detection, linked list middle).
  • 2. Binary Search (9 Paradigms, 14 Problems): Monotonic predicate partitioning (feasible(x)), boundary search, rotated sorted arrays, square roots, minimum ship capacity, median of two sorted arrays, matrix median on value range.
  • 3. Bit Manipulation (5 Paradigms, 11 Problems): Counting set bits, XOR cancellation, bit reversal, bitmask pairing, maximum XOR with a bitwise trie.
  • 4. Math & Geometry (8 Paradigms, 14 Problems): Sieve of Eratosthenes, integer/roman conversions, modular arithmetic, geometric simulation.
  • 5. Tree/Graph Depth-First Search (15 Paradigms, 24 Problems): Path sums, lowest common ancestor, tree diameter, validating BSTs, tree DP (House Robber III, Binary Tree Cameras).
  • 6. Tree/Graph Breadth-First Search (5 Paradigms, 12 Problems): Level-order traversals, shortest path in unweighted graphs, zig-zag traversals, rotting oranges, word ladders.
  • 7. Graphs (12 Paradigms, 22 Problems): Topological sort, cycle detection, Dijkstra's algorithm, bipartite graph validation, network delay.
  • 8. Backtracking (6 Paradigms, 14 Problems): Subsets, permutations, combinations, constraint satisfaction, pruning, N-Queens, Sudoku solver.
  • 9. Dynamic Programming (13 Paradigms, 28 Problems): Memoization vs tabulation, 0/1 knapsack, unbounded knapsack, coin change, edit distance, longest common subsequence.
  • 10. Heap / Priority Queue (9 Paradigms, 11 Problems): Running medians, top-k elements, interval scheduling, IPO, k-way merges.
  • 11. Advanced Data Structures (7 Paradigms, 17 Problems): Trie (prefix tree), Union-Find (Disjoint Set Union), LRU Cache, LFU Cache, range-sum queries with updates.
  • 12. Stack (5 Paradigms, 9 Problems): Next greater element, largest rectangle in histogram, remove k digits, decode string, min stack.
  • 13. Intervals & Greedy (2 Paradigms, 6 Problems): Merge intervals, interval scheduling, meeting rooms by sweep line, jump game.

4-Stage Deliberate Practice Framework

  1. Stage 1 (Compare & Learn): Read the pattern's mental model, loop invariant and Big-O proof, compare the pattern's template with the problem's solution side by side, and use the step-by-step debugger. The solution can also be shown in C#, Java, TypeScript, C++, Go or Rust for almost every problem.
  2. Stage 2 (Active Recall): Rebuild the solution from memory in a code editor, with an invariant checklist and optional progressive hints, and check it against a judged test suite.
  3. Stage 3 (AI Interview Coach, coming soon): A mock-interview stage still in development; for now, students go straight from Stage 2 to Stage 4.
  4. Stage 4 (Solve on Your Own): Solve a new problem on your own against a 15-minute timer; your code is graded against a test suite. Python and TypeScript run in your browser and C# runs on our server (design problems grade in Python and TypeScript).

Equipped with a spaced-repetition review hub on a fixed 7-step schedule (1 day up to 90 days), a two-pane Studio workspace, and study notes.

Pricing, Access & Commercial Terms

  • Core Curriculum: 100% Free. No credit card required.
  • Coins: New accounts get 40 free coins once, the daily claim adds +20 coins once a day, and inviting a friend earns you +25 coins when they complete their first practice step. These are the only ways to earn coins.
  • AI Coach: Each AI coach question costs 1-5 coins, priced by the server according to its size.
  • BYOK (Bring Your Own Key): AI coaching is free with your own Google Gemini, OpenAI or OpenRouter API key (BYOK).
  • Extras: Coins also unlock extras for 24 hours: a Recall hint level (1 coin), a Solve solution reveal (2), a LeetCode problem card's solutions (1) and a pattern's extra canonical problems (1).
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Hi👋SpeedAlgo

Invariant-First Algorithmic Mastery

Arena
238Items
Theory Context•Backtracking & State Search
HardLC 51

N-Queens (LeetCode 51)

Target Frequency:MetaGoogleAmazon

Placing n chess queens on an n x n board so that no two queens share a row, column, or diagonal is the classic n-queens puzzle.

Given n, return every distinct board arrangement that solves the puzzle, in any order.

Represent each solution as a list of row strings, where 'Q' marks a queen and '.' marks an empty square.

Worked Examples

Example 1
Input:n = 4
Output:[[".Q..","...Q","Q...","..Q."],["..Q.","Q...","...Q",".Q.."]]
.Q.....QQ.....Q.
Explanation: A 4x4 board has exactly two safe queen arrangements: one places queens at columns 1,3,0,2 (row by row), and the other at columns 2,0,3,1 -- both leave no queen sharing a row, column, or diagonal with another.
Example 2
Input:n = 1
Output:[["Q"]]
Explanation: One queen on a 1x1 board attacks nothing.

⚖️Formal Constraints & Bounds

  • 1 <= n <= 9

Deep-Dive & Conceptual Insights

Core Insight

Main diagonal coordinates share a constant difference (r - c) and anti-diagonals share a constant sum (r + c). Using three O(1) lookup sets replaces full board scans with instant collision tests.

Real-World Scenario & Production Applications

Automated theorem proving, FPGA routing conflict resolution, register allocation in optimizing compilers.

Subproblems & Recurrence Decomposition3 Phases

🧩Subproblem 1: Row-by-Row Placement Decision

Since no two queens can ever share a row, place exactly one queen per row and backtrack column-by-column within that row -- this alone cuts the search space from placing N queens anywhere to just choosing N column indices.

Mathematical Recurrence / Code Invariant
def backtrack(row):
    if row == n:
        record_solution()
        return
    for col in range(n):
        if is_safe(row, col):
            place(row, col)
            backtrack(row + 1)
            remove(row, col)  # undo before trying next col

Step-by-Step Execution Trace Table

StepRowCandidate Col cConflict Check (cols, r-c, r+c)ActionPlaced QueensNext State / Backtrack
10c=1All clear: 1 ∉ cols, -1 ∉ diag1, 1 ∉ diag2Place Queen[(0,1)]Recurse row=1
21c=3All clear: 3 ∉ cols, -2 ∉ diag1, 4 ∉ diag2Place Queen[(0,1), (1,3)]Recurse row=2
32c=0All clear: 0 ∉ cols, 2 ∉ diag1, 2 ∉ diag2Place Queen[(0,1), (1,3), (2,0)]Recurse row=3
43c=2All clear: 2 ∉ cols, 1 ∉ diag1, 5 ∉ diag2Place Queen[(0,1), (1,3), (2,0), (3,2)]Recurse row=4
54—Base case reached (r == 4)✅ Record Solution 1[".Q..", "...Q", "Q...", "..Q."]Backtrack to row=3
63c=2Un-choose: remove c=2, r-c=1, r+c=5Revert .[(0,1), (1,3), (2,0)]Try next candidate
Trace Inputn = 4
Expected[[".Q..","...Q","Q...","..Q."],["..Q.","Q...","...Q",".Q.."]]
StepRowCandidate Col cConflict Check (cols, r-c, r+c)ActionPlaced QueensNext State / Backtrack
10c=1All clear: 1 ∉ cols, -1 ∉ diag1, 1 ∉ diag2Place Queen[(0,1)]Recurse row=1
21c=3All clear: 3 ∉ cols, -2 ∉ diag1, 4 ∉ diag2Place Queen[(0,1), (1,3)]Recurse row=2
32c=0All clear: 0 ∉ cols, 2 ∉ diag1, 2 ∉ diag2Place Queen[(0,1), (1,3), (2,0)]Recurse row=3
43c=2All clear: 2 ∉ cols, 1 ∉ diag1, 5 ∉ diag2Place Queen[(0,1), (1,3), (2,0), (3,2)]Recurse row=4
54—Base case reached (r == 4)✅ Record Solution 1[".Q..", "...Q", "Q...", "..Q."]Backtrack to row=3
63c=2Un-choose: remove c=2, r-c=1, r+c=5Revert .[(0,1), (1,3), (2,0)]Try next candidate
Code Shape
Archetype Code Shape
Python
1cols, diag, anti = set(), set(), set()
2for c in range(n):
3 if c in cols or (r - c) in diag or (r + c) in anti:
4 continue
5 place a queen at (r, c) and add c, r - c and r + c to the three sets
6 backtrack(r + 1)
7 remove the queen and remove c, r - c and r + c from the three sets

Conceptual Narrative

🧭 Conceptual Foundation & Pattern Intuition

The N-Queens puzzle places NNN non-attacking queens on an N×NN \times NN×N chessboard such that no two queens share the same row, column, or diagonal. A brute force that tests all (N2N)\binom{N^2}{N}(NN2​) placements is computationally impossible (N=8N=8N=8 gives 4.44.44.4 billion configurations). Backtracking drastically reduces this space by placing queens row by row: since every row must contain exactly one queen, we only ever test one queen per row. The challenge is checking diagonal attacks. Rather than scanning across the board in O(N)O(N)O(N) time for each placement, we use an instant O(1)O(1)O(1) coordinate hashing trick:

  • Columns: Indexed directly by column ccc.
  • Major Diagonals (\\backslash\): Every square on a top-left to bottom-right diagonal shares the invariant (r−c=constant)(r - c = \text{constant})(r−c=constant).
  • Minor Diagonals (///): Every square on a top-right to bottom-left diagonal shares the invariant (r+c=constant)(r + c = \text{constant})(r+c=constant).
🏟️ The Analogy: Air Traffic Controllers on Runway Coordinates

Imagine an airport with NNN intersecting runways laid out on a grid. You need to land NNN airplanes simultaneously. To avoid radar collisions, no two planes can share the same horizontal latitude (row), vertical longitude (column), or flight paths tilted at 45∘45^\circ45∘ (diagonals). An automated transponder assigns each landing plane three radio beacons: their column ccc, their down-diagonal code r−cr - cr−c, and their up-diagonal code r+cr + cr+c. If any incoming plane's transponder matches an already occupied beacon, that landing site is instantly rejected.

🔑 Why It Works

By storing occupied coordinates in three small hash sets, the attack conflict check drops from O(N)O(N)O(N) board scans to one O(1)O(1)O(1) set lookup per line.

  • O(N)O(N)O(N) directional ray scanning trap: Scanning 8 directions across the 2D board on every placement (O(N)O(N)O(N) per square). Using hash sets or bitmasks for cols, diag1 (r - c), and diag2 (r + c) reduces conflict checks to O(1)O(1)O(1).

  • Unnecessary 2D grid cell iteration: Iterating over both rows and columns simultaneously in the recursion loop (N2N^2N2 branching). Because each row must contain exactly one queen, iterating row-by-row reduces the branching tree strictly to N!N!N!.

  • Asymmetric state cleanup on backtrack: Removing the column marker from cols but forgetting to remove r - c from diag1 or r + c from diag2, so later sibling branches are blocked by a queen that is no longer on the board.

Senior SWE Reasoning Architecture

4-Phase Thought Process Model

Pattern Recognition Signals

The 10-second spot

Place N queens on an N×N board so that no two attack each other: a row/column/diagonal constraint problem. Queens on one down-right diagonal share r - c, and queens on one down-left diagonal share r + c, so each line has a single number to track.

Formulating the Predicate & Invariants

Turning intuition into a boolean rule

Invariant: rows 0 to r - 1 each hold one queen, no two of them attack each other, and cols, diag and anti hold exactly their columns and diagonals.

Silent Failure Traps & Edge Cases

Where confident candidates still lose points

  • Forgetting to undo diagonal sets on backtrack: Both the column and both diagonal sets must remove the current position when backtracking out of a branch.

The 60-Second Interview Pitch

Say this out loud before you type a single line

I'd use Constraint Backtracking. Since each row must have exactly one queen, I place queens row-by-row from r = 0 to n - 1. I maintain three sets to detect attacks in O(1): cols for column collisions, diag storing (r - c) for down-right diagonals, and anti storing (r + c) for down-left diagonals. For each column c in row r, if c, r - c and r + c are not in the sets, I place the queen, add to all three sets, recurse on r + 1, and undo every mark on return. When r == n, I save a copy of the board. Runs in O(N!) time, with O(N^2) for the board and O(N) for the sets and the stack.

Big-O Invariant Derivation

Complexity & Mathematical Proof

TIME COMPLEXITY

O(N!)

Look at the recursion tree: In row 0, we have N placement choices. Placing a queen eliminates 1 column and at least 1 diagonal direction from the next row. Thus, in row 1, at most N-1 candidate positions remain; in row 2, at most N-2 positions; down to row N-1 which has at most 1 position. The upper bound on tree nodes visited is strictly bounded by N · (N-1) · (N-2) ... 1 = O(N!). At each valid leaf solution (r = N), constructing the N x N string representation takes O(N^2) time. Multiplying the search space by board reconstruction yields O(N!) upper bounded search time.

SPACE COMPLEXITY

O(N^2) board + O(N) sets and recursion stack, output not counted

Look at our memory allocations: We explore row-by-row from r = 0 to r = N, so the call stack consumes at most N frames: O(N). We maintain three hash sets (cols, diag, anti), each storing at most N integers: O(N) auxiliary space. The working 2D board matrix uses O(N^2) memory during search. Storing all S(N) solutions in the output list requires O(S(N) · N^2) space.

Formal Recurrence Relation

T(N)≤∑r=0N−1N!(N−r)!≈O(N!)T(N) \le \sum_{r=0}^{N-1} \frac{N!}{(N-r)!} \approx O(N!)T(N)≤∑r=0N−1​(N−r)!N!​≈O(N!)

Derivation Progression

Row-by-Row Branching Bounds

Wr≤N−r choices at row rW_r \le N - r \text{ choices at row } rWr​≤N−r choices at row r

Placing a queen in row r removes its column and diagonal trajectories from subsequent rows, bounding branch width to N - r.

O(1) Collision Lookups

O(1) set tests for (c∈cols,r−c∈diag,r+c∈anti)O(1) \text{ set tests for } (c \in \text{cols}, r-c \in \text{diag}, r+c \in \text{anti})O(1) set tests for (c∈cols,r−c∈diag,r+c∈anti)

Mathematical invariants along diagonals avoid linear ray casting across the board on every step.

Factorial Tree Convergence

∏r=0N−1(N−r)=N!  ⟹  O(N!)\prod_{r=0}^{N-1} (N - r) = N! \implies O(N!)∏r=0N−1​(N−r)=N!⟹O(N!)

The permutation branching tree is strictly bounded by N!, eliminating over 99.999% of invalid grid combinations.

Variable Definitions

NNN

Dimension of the N x N chessboard and total number of queens to place

S(N)S(N)S(N)

Total count of distinct valid non-attacking solutions (S(4)=2, S(8)=92, S(9)=352)

Memory Architecture & Bounds

🟣 Call Stack

O(N) Recursion frames bounded by board height N

🔵 Auxiliary Heap

O(N) For attack lookup sets (cols, diag, anti) + O(N^2) for working character grid

🟢 Output Space

O(S(N) · N^2) To store all distinct string board configurations

Boundary Best / Worst Cases

Best Case

O(1)O(1)O(1) for N = 1 (instant placement).

Average Case

O(N!)O(N!)O(N!).

Worst Case

O(N!)O(N!)O(N!) exhaustive state tree traversal to find all valid placements.

Decision & State-Space Search Tree

Decision & State-Space Search Tree
Synthesizing vector architecture diagram...
Staff+ Engineering Perspective

Senior SWE Deconstruction & Hardware Caveats

ARCHITECTURAL SIGNALS & INTERVIEW TRIGGERS

Triggers: "n queens on n x n chessboard", "no two queens attack each other". Grid Constraint Satisfaction: row-by-row placement with O(1)O(1)O(1) diagonal conflict testing using mathematical invariants: - Column invariant: ccc - Main diagonal invariant: r−cr - cr−c is constant along ↘\searrow↘ - Anti-diagonal invariant: r+cr + cr+c is constant along ↙\swarrow↙.

CONSTRAINTS & BOUNDS

1≤n≤91 \le n \le 91≤n≤9. The search visits 2,057 calls of backtrack for n=8n = 8n=8 (92 solutions), so the limit is tiny; the output grows with the number of solutions.

FAANG PRODUCTION TRAPS & EDGE CASES

Scanning diagonals via loops costs O(N)O(N)O(N) per check; the sets make each check O(1)O(1)O(1) instead.

Theory Context•Backtracking & State Search
HardLC 51

N-Queens (LeetCode 51)

Target Frequency:MetaGoogleAmazon

Placing n chess queens on an n x n board so that no two queens share a row, column, or diagonal is the classic n-queens puzzle.

Given n, return every distinct board arrangement that solves the puzzle, in any order.

Represent each solution as a list of row strings, where 'Q' marks a queen and '.' marks an empty square.

Worked Examples

Example 1
Input:n = 4
Output:[[".Q..","...Q","Q...","..Q."],["..Q.","Q...","...Q",".Q.."]]
.Q.....QQ.....Q.
Explanation: A 4x4 board has exactly two safe queen arrangements: one places queens at columns 1,3,0,2 (row by row), and the other at columns 2,0,3,1 -- both leave no queen sharing a row, column, or diagonal with another.
Example 2
Input:n = 1
Output:[["Q"]]
Explanation: One queen on a 1x1 board attacks nothing.

⚖️Formal Constraints & Bounds

  • 1 <= n <= 9

Deep-Dive & Conceptual Insights

Core Insight

Main diagonal coordinates share a constant difference (r - c) and anti-diagonals share a constant sum (r + c). Using three O(1) lookup sets replaces full board scans with instant collision tests.

Real-World Scenario & Production Applications

Automated theorem proving, FPGA routing conflict resolution, register allocation in optimizing compilers.

Subproblems & Recurrence Decomposition3 Phases

🧩Subproblem 1: Row-by-Row Placement Decision

Since no two queens can ever share a row, place exactly one queen per row and backtrack column-by-column within that row -- this alone cuts the search space from placing N queens anywhere to just choosing N column indices.

Mathematical Recurrence / Code Invariant
def backtrack(row):
    if row == n:
        record_solution()
        return
    for col in range(n):
        if is_safe(row, col):
            place(row, col)
            backtrack(row + 1)
            remove(row, col)  # undo before trying next col

Step-by-Step Execution Trace Table

StepRowCandidate Col cConflict Check (cols, r-c, r+c)ActionPlaced QueensNext State / Backtrack
10c=1All clear: 1 ∉ cols, -1 ∉ diag1, 1 ∉ diag2Place Queen[(0,1)]Recurse row=1
21c=3All clear: 3 ∉ cols, -2 ∉ diag1, 4 ∉ diag2Place Queen[(0,1), (1,3)]Recurse row=2
32c=0All clear: 0 ∉ cols, 2 ∉ diag1, 2 ∉ diag2Place Queen[(0,1), (1,3), (2,0)]Recurse row=3
43c=2All clear: 2 ∉ cols, 1 ∉ diag1, 5 ∉ diag2Place Queen[(0,1), (1,3), (2,0), (3,2)]Recurse row=4
54—Base case reached (r == 4)✅ Record Solution 1[".Q..", "...Q", "Q...", "..Q."]Backtrack to row=3
63c=2Un-choose: remove c=2, r-c=1, r+c=5Revert .[(0,1), (1,3), (2,0)]Try next candidate
Trace Inputn = 4
Expected[[".Q..","...Q","Q...","..Q."],["..Q.","Q...","...Q",".Q.."]]
StepRowCandidate Col cConflict Check (cols, r-c, r+c)ActionPlaced QueensNext State / Backtrack
10c=1All clear: 1 ∉ cols, -1 ∉ diag1, 1 ∉ diag2Place Queen[(0,1)]Recurse row=1
21c=3All clear: 3 ∉ cols, -2 ∉ diag1, 4 ∉ diag2Place Queen[(0,1), (1,3)]Recurse row=2
32c=0All clear: 0 ∉ cols, 2 ∉ diag1, 2 ∉ diag2Place Queen[(0,1), (1,3), (2,0)]Recurse row=3
43c=2All clear: 2 ∉ cols, 1 ∉ diag1, 5 ∉ diag2Place Queen[(0,1), (1,3), (2,0), (3,2)]Recurse row=4
54—Base case reached (r == 4)✅ Record Solution 1[".Q..", "...Q", "Q...", "..Q."]Backtrack to row=3
63c=2Un-choose: remove c=2, r-c=1, r+c=5Revert .[(0,1), (1,3), (2,0)]Try next candidate
Code Shape
Archetype Code Shape
Python
1cols, diag, anti = set(), set(), set()
2for c in range(n):
3 if c in cols or (r - c) in diag or (r + c) in anti:
4 continue
5 place a queen at (r, c) and add c, r - c and r + c to the three sets
6 backtrack(r + 1)
7 remove the queen and remove c, r - c and r + c from the three sets

Conceptual Narrative

🧭 Conceptual Foundation & Pattern Intuition

The N-Queens puzzle places NNN non-attacking queens on an N×NN \times NN×N chessboard such that no two queens share the same row, column, or diagonal. A brute force that tests all (N2N)\binom{N^2}{N}(NN2​) placements is computationally impossible (N=8N=8N=8 gives 4.44.44.4 billion configurations). Backtracking drastically reduces this space by placing queens row by row: since every row must contain exactly one queen, we only ever test one queen per row. The challenge is checking diagonal attacks. Rather than scanning across the board in O(N)O(N)O(N) time for each placement, we use an instant O(1)O(1)O(1) coordinate hashing trick:

  • Columns: Indexed directly by column ccc.
  • Major Diagonals (\\backslash\): Every square on a top-left to bottom-right diagonal shares the invariant (r−c=constant)(r - c = \text{constant})(r−c=constant).
  • Minor Diagonals (///): Every square on a top-right to bottom-left diagonal shares the invariant (r+c=constant)(r + c = \text{constant})(r+c=constant).
🏟️ The Analogy: Air Traffic Controllers on Runway Coordinates

Imagine an airport with NNN intersecting runways laid out on a grid. You need to land NNN airplanes simultaneously. To avoid radar collisions, no two planes can share the same horizontal latitude (row), vertical longitude (column), or flight paths tilted at 45∘45^\circ45∘ (diagonals). An automated transponder assigns each landing plane three radio beacons: their column ccc, their down-diagonal code r−cr - cr−c, and their up-diagonal code r+cr + cr+c. If any incoming plane's transponder matches an already occupied beacon, that landing site is instantly rejected.

🔑 Why It Works

By storing occupied coordinates in three small hash sets, the attack conflict check drops from O(N)O(N)O(N) board scans to one O(1)O(1)O(1) set lookup per line.

  • O(N)O(N)O(N) directional ray scanning trap: Scanning 8 directions across the 2D board on every placement (O(N)O(N)O(N) per square). Using hash sets or bitmasks for cols, diag1 (r - c), and diag2 (r + c) reduces conflict checks to O(1)O(1)O(1).

  • Unnecessary 2D grid cell iteration: Iterating over both rows and columns simultaneously in the recursion loop (N2N^2N2 branching). Because each row must contain exactly one queen, iterating row-by-row reduces the branching tree strictly to N!N!N!.

  • Asymmetric state cleanup on backtrack: Removing the column marker from cols but forgetting to remove r - c from diag1 or r + c from diag2, so later sibling branches are blocked by a queen that is no longer on the board.

Senior SWE Reasoning Architecture

4-Phase Thought Process Model

Pattern Recognition Signals

The 10-second spot

Place N queens on an N×N board so that no two attack each other: a row/column/diagonal constraint problem. Queens on one down-right diagonal share r - c, and queens on one down-left diagonal share r + c, so each line has a single number to track.

Formulating the Predicate & Invariants

Turning intuition into a boolean rule

Invariant: rows 0 to r - 1 each hold one queen, no two of them attack each other, and cols, diag and anti hold exactly their columns and diagonals.

Silent Failure Traps & Edge Cases

Where confident candidates still lose points

  • Forgetting to undo diagonal sets on backtrack: Both the column and both diagonal sets must remove the current position when backtracking out of a branch.

The 60-Second Interview Pitch

Say this out loud before you type a single line

I'd use Constraint Backtracking. Since each row must have exactly one queen, I place queens row-by-row from r = 0 to n - 1. I maintain three sets to detect attacks in O(1): cols for column collisions, diag storing (r - c) for down-right diagonals, and anti storing (r + c) for down-left diagonals. For each column c in row r, if c, r - c and r + c are not in the sets, I place the queen, add to all three sets, recurse on r + 1, and undo every mark on return. When r == n, I save a copy of the board. Runs in O(N!) time, with O(N^2) for the board and O(N) for the sets and the stack.

Big-O Invariant Derivation

Complexity & Mathematical Proof

TIME COMPLEXITY

O(N!)

Look at the recursion tree: In row 0, we have N placement choices. Placing a queen eliminates 1 column and at least 1 diagonal direction from the next row. Thus, in row 1, at most N-1 candidate positions remain; in row 2, at most N-2 positions; down to row N-1 which has at most 1 position. The upper bound on tree nodes visited is strictly bounded by N · (N-1) · (N-2) ... 1 = O(N!). At each valid leaf solution (r = N), constructing the N x N string representation takes O(N^2) time. Multiplying the search space by board reconstruction yields O(N!) upper bounded search time.

SPACE COMPLEXITY

O(N^2) board + O(N) sets and recursion stack, output not counted

Look at our memory allocations: We explore row-by-row from r = 0 to r = N, so the call stack consumes at most N frames: O(N). We maintain three hash sets (cols, diag, anti), each storing at most N integers: O(N) auxiliary space. The working 2D board matrix uses O(N^2) memory during search. Storing all S(N) solutions in the output list requires O(S(N) · N^2) space.

Formal Recurrence Relation

T(N)≤∑r=0N−1N!(N−r)!≈O(N!)T(N) \le \sum_{r=0}^{N-1} \frac{N!}{(N-r)!} \approx O(N!)T(N)≤∑r=0N−1​(N−r)!N!​≈O(N!)

Derivation Progression

Row-by-Row Branching Bounds

Wr≤N−r choices at row rW_r \le N - r \text{ choices at row } rWr​≤N−r choices at row r

Placing a queen in row r removes its column and diagonal trajectories from subsequent rows, bounding branch width to N - r.

O(1) Collision Lookups

O(1) set tests for (c∈cols,r−c∈diag,r+c∈anti)O(1) \text{ set tests for } (c \in \text{cols}, r-c \in \text{diag}, r+c \in \text{anti})O(1) set tests for (c∈cols,r−c∈diag,r+c∈anti)

Mathematical invariants along diagonals avoid linear ray casting across the board on every step.

Factorial Tree Convergence

∏r=0N−1(N−r)=N!  ⟹  O(N!)\prod_{r=0}^{N-1} (N - r) = N! \implies O(N!)∏r=0N−1​(N−r)=N!⟹O(N!)

The permutation branching tree is strictly bounded by N!, eliminating over 99.999% of invalid grid combinations.

Variable Definitions

NNN

Dimension of the N x N chessboard and total number of queens to place

S(N)S(N)S(N)

Total count of distinct valid non-attacking solutions (S(4)=2, S(8)=92, S(9)=352)

Memory Architecture & Bounds

🟣 Call Stack

O(N) Recursion frames bounded by board height N

🔵 Auxiliary Heap

O(N) For attack lookup sets (cols, diag, anti) + O(N^2) for working character grid

🟢 Output Space

O(S(N) · N^2) To store all distinct string board configurations

Boundary Best / Worst Cases

Best Case

O(1)O(1)O(1) for N = 1 (instant placement).

Average Case

O(N!)O(N!)O(N!).

Worst Case

O(N!)O(N!)O(N!) exhaustive state tree traversal to find all valid placements.

Decision & State-Space Search Tree

Decision & State-Space Search Tree
Synthesizing vector architecture diagram...
Staff+ Engineering Perspective

Senior SWE Deconstruction & Hardware Caveats

ARCHITECTURAL SIGNALS & INTERVIEW TRIGGERS

Triggers: "n queens on n x n chessboard", "no two queens attack each other". Grid Constraint Satisfaction: row-by-row placement with O(1)O(1)O(1) diagonal conflict testing using mathematical invariants: - Column invariant: ccc - Main diagonal invariant: r−cr - cr−c is constant along ↘\searrow↘ - Anti-diagonal invariant: r+cr + cr+c is constant along ↙\swarrow↙.

CONSTRAINTS & BOUNDS

1≤n≤91 \le n \le 91≤n≤9. The search visits 2,057 calls of backtrack for n=8n = 8n=8 (92 solutions), so the limit is tiny; the output grows with the number of solutions.

FAANG PRODUCTION TRAPS & EDGE CASES

Scanning diagonals via loops costs O(N)O(N)O(N) per check; the sets make each check O(1)O(1)O(1) instead.

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